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talofer99/AZIP_ESP32
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ESP32 Arduino Z-code Interpreter Program - with VGA and PS2 Keyboard This version of the Z-code interpreter is derived from Jzip created by John Holder. More information about Jzip, including the source code can by found here: http://jzip.sourceforge.net/ The original Code for the AZIP is a copy of this git project https://github.com/talofer99/AZIP *** UPDATE 26/4/2021: Thanks to @guidol70 the SD was moved the pinout of the TTGO VGA32 and the SD init was chnaged. #define SS 13. #define SDMHZ 25 #define SPIINIT 14,2,12,SS // TTGO_VGA32 (sck, miso, mosi, cs) #define SDINIT SS, SD_SCK_MHZ(SDMHZ) QUIT command the board will restart to allow choosing new game. TODO: work out the save/load and then we can choose new game without restart. Software Dependencies: SDFAT library: https://github.com/greiman/SdFat fabGL library: https://github.com/fdivitto/FabGL Hardware Dependencies: Formatted SD card - fat16 use SD card Formater The fabgl library has schamtics for the VGA and the PS2 connections. I used the original pinout for the ps2, but moved 2 of the VGA pins that were using SPI pins that were needed for the SD card. Getting Started Steps: 1. Copy a Z-Machine game file to the SD card and name it "ZORKI.DAT". 2. Compile and upload the sketch to the Arduino. I have include a copy Mini-Zork I downloaded from here: http://www.ifarchive.org/indexes/if-archiveXinfocomXdemos.html Game files can be found several places on the internet, a good source for games is The Interactive Fiction Archive: http://www.ifarchive.org/indexes/if-archiveXgamesXzcode.html Zork I, II, and III can be downloaded here: http://www.infocom-if.org/downloads/downloads.html Limitations: Due to the limits of RAM and FLASH, removed most of the screen handling capability. Game save and restore capability are removed.
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