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extern.cpp
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/* Jzip V2.1 Infocom/Inform Zcode Format Interpreter
* --------------------------------------------------------------------
* Copyright (c) 2000 John D. Holder. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* --------------------------------------------------------------------
*/
/*
* Modified by Louis Davis April, 2012
* Arduino support.
*
*/
/*
* extern.c
*
* Global data.
*
*/
#include "ztypes.h"
unsigned char JTERP;
int GLOBALVER;
/* Game header data */
zbyte_t h_type = 0;
zbyte_t h_config = 0;
zword_t h_version = 0;
zword_t h_data_size = 0;
zword_t h_start_pc = 0;
zword_t h_words_offset = 0;
zword_t h_objects_offset = 0;
zword_t h_globals_offset = 0;
zword_t h_restart_size = 0;
zword_t h_flags = 0;
zword_t h_synonyms_offset = 0;
zword_t h_file_size = 0;
zword_t h_checksum = 0;
zbyte_t h_interpreter = INTERP_MSDOS;
zbyte_t h_interpreter_version = 'B'; /* Interpreter version 2 */
zword_t h_alternate_alphabet_offset = 0;
zword_t h_unicode_table = 0;
/* Game version specific data */
int story_scaler = 0;
int story_shift = 0;
int property_mask = 0;
int property_size_mask = 0;
/* Stack and PC data */
zword_t stack[STACK_SIZE];
zword_t sp = STACK_SIZE;
zword_t fp = STACK_SIZE - 1;
zword_t frame_count = 0; /* frame pointer for get_fp */
unsigned long pc = 0;
int interpreter_state = RUN;
int interpreter_status = 0;
/* Character translation tables */
const char lookup_table[3][26] PROGMEM = {
{'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z'},
{'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'},
{' ','\n','0','1','2','3','4','5','6','7','8','9','.',',','!','?','_','#','\'','\"','/','\\','-',':','(',')'}
};
int screen_window = TEXT_WINDOW;