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fileio.cpp
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/* Jzip V2.1 Infocom/Inform Zcode Format Interpreter
* --------------------------------------------------------------------
* Copyright (c) 2000 John D. Holder. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* --------------------------------------------------------------------
*/
/*
* Modified by Louis Davis April, 2012
* Arduino support.
*
*/
/*
* fileio.c
*
* File manipulation routines. Should be generic.
*
*/
#include <SdFat.h>
#include "ztypes.h"
/* Static data */
extern int GLOBALVER;
SdFile game; /* Zcode file pointer */
/*
* open_story
*
* Open game file for read.
*
*/
void open_story( char * game_name )
{
int16_t count;
uint32_t pos = 0;
char memory_name[] = MEMORY_FILE_NAME;
//char * game_name = "GAME.DAT";
if ( game.open( memory_name, O_RDWR | O_CREAT ) )
{
game.truncate(0);
game.close();
}
else
{
goto FATAL;
}
if ( game.open( game_name, O_RDONLY ) )
{
game.seekSet(0);
while ( ( count = game.read( stack, sizeof(stack)) ) > 0 )
{
game.close();
if(!game.open( memory_name, O_RDWR ))
goto FATAL;
game.seekEnd();
game.write( stack, count);
game.close();
if(!game.open( game_name, O_RDONLY ))
goto FATAL;
pos += count;
game.seekSet(pos);
}
game.close();
if(!game.open( memory_name, O_RDWR ))
goto FATAL;
return;
}
FATAL:
fatal();
} /* open_story */
/*
* close_story
*
* Close game file if open.
*
*/
void close_story( void )
{
if ( game.isOpen() )
{
game.close( );
}
} /* close_story */
/*
* get_story_size
*
* Calculate the size of the game file. Only used for very old games that do not
* have the game file size in the header.
*
*/
unsigned int get_story_size( void )
{
return game.fileSize( );
} /* get_story_size */
/*
* z_verify
*
* Verify game ($verify verb). Add all bytes in game file except for bytes in
* the game file header.
*
*/
void z_verify( void )
{
/* Make a conditional jump based on whether the checksum is equal */
conditional_jump( TRUE );
} /* z_verify */
/*
* z_save
*
* Saves data to disk. Returns:
* 0 = save failed
* 1 = save succeeded
*
*/
int z_save( int argc, zword_t table, zword_t bytes, zword_t name )
{
int status = 0;
/* Get the file name */
status = 1;
/* Return result of save to Z-code */
if ( h_type < V4 )
{
conditional_jump( status == 0 );
}
else
{
store_operand( (zword_t)(( status == 0 ) ? 1 : 0) );
}
return ( status );
} /* z_save */
/*
* z_restore
*
* Restore game state from disk. Returns:
* 0 = restore failed
* 2 = restore succeeded
*/
int z_restore( int argc, zword_t table, zword_t bytes, zword_t name )
{
int status;
status = 1;
/* Return result of save to Z-code */
if ( h_type < V4 )
{
conditional_jump( status == 0 );
}
else
{
store_operand( (zword_t)(( status == 0 ) ? 2 : 0) );
}
return ( status );
} /* z_restore */
/*
* z_save_undo
*
* Save the current Z machine state in memory for a future undo. Returns:
* -1 = feature unavailable
* 0 = save failed
* 1 = save succeeded
*
*/
void z_save_undo( void )
{
/* If no memory for data area then say undo is not available */
store_operand( ( zword_t ) - 1 );
} /* z_save_undo */
/*
* z_restore_undo
*
* Restore the current Z machine state from memory. Returns:
* -1 = feature unavailable
* 0 = restore failed
* 2 = restore succeeded
*
*/
void z_restore_undo( void )
{
/* If no memory for data area then say undo is not available */
store_operand( ( zword_t ) - 1 );
} /* z_restore_undo */
/*
* read_code_word
*
* Read a word from the instruction stream.
*
*/
zword_t read_code_word( void )
{
zword_t w;
w = ( zword_t ) read_code_byte( ) << 8;
w |= ( zword_t ) read_code_byte( );
return ( w );
} /* read_code_word */
/*
* read_code_byte
*
* Read a byte from the instruction stream.
*
*/
zbyte_t read_code_byte( void )
{
zbyte_t value;
/* Seek to start of page */
game.seekSet( pc );
value = game.read();
/* Update the PC */
pc++;
/* Return byte from page offset */
return value;
} /* read_code_byte */
/*
* read_data_word
*
* Read a word from the data area.
*
*/
zword_t read_data_word( unsigned long *addr )
{
zword_t w;
w = ( zword_t ) read_data_byte( addr ) << 8;
w |= ( zword_t ) read_data_byte( addr );
return ( w );
} /* read_data_word */
void write_data_word( unsigned long *addr, zword_t value)
{
write_data_byte(addr, (zbyte_t)(value >> 8));
write_data_byte(addr, (zbyte_t)(value));
} /* write_data_word */
/*
* read_data_byte
*
* Read a byte from the data area.
*
*/
zbyte_t read_data_byte( unsigned long *addr )
{
zbyte_t value = 0;
/* Seek to start of page */
game.seekSet( *addr );
value = game.read();
/* Update the address */
( *addr )++;
return ( value );
} /* read_data_byte */
void write_data_byte( unsigned long *addr, zbyte_t value)
{
/* Seek to start of page */
game.seekSet( *addr );
game.write( value );
/* Update the address */
( *addr )++;
} /* write_data_byte */
zbyte_t get_byte(unsigned long offset){ unsigned long addr = offset; return read_data_byte(&addr); }
zword_t get_word(unsigned long offset){ unsigned long addr = offset; return read_data_word(&addr);}
void set_byte(unsigned long offset, zbyte_t value){ unsigned long addr = offset; write_data_byte(&addr, value);}
void set_word(unsigned long offset, zword_t value){ unsigned long addr = offset; write_data_word(&addr, value);}