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Layer.drawto
Terry Cavanagh edited this page Feb 28, 2018
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1 revision
Layer.drawto(layername:String);
Draw to the named layer. Call Gfx.drawtoscreen()
when you're finished to draw to the screen again.
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layername
: The name of the layer to draw to.
import haxegon.*;
class Main{
function init(){
Layer.create("foreground");
Layer.attach("foreground");
//Draw to the "foreground" layer.
Layer.drawto("foreground");
for (i in 0 ... 200){
//Draw 200 random circles on the "foreground" layer
Gfx.fillcircle(Random.int(0, Gfx.screenwidth), Random.int(0, Gfx.screenheight), Random.int(50, 80), Col.hsl(Random.int(0, 360), 0.5, 0.5));
}
//Once we're done, we call this to draw to the screen again.
Gfx.drawtoscreen();
}
function update(){
}
}