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Layer.create
Terry Cavanagh edited this page Feb 28, 2018
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1 revision
Layer.create(layername:String, [width, height]);
Create a new layer. Once you've created a layer, you need to attach it to the canvas.
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layername
: The name of the layer to check. -
width/height
: Optionally set a width and height for the layer. If blank, the layer will be the same size as the screen.
import haxegon.*;
class Main{
function init(){
//Create a layer called "foreground"
Layer.create("foreground");
Layer.attach("foreground");
Layer.drawto("foreground");
for (i in 0 ... 200){
//Draw 200 random circles on the "foreground" layer
Gfx.fillcircle(Random.int(0, Gfx.screenwidth), Random.int(0, Gfx.screenheight), Random.int(50, 80), Col.hsl(Random.int(0, 360), 0.5, 0.5), 0.5);
}
Gfx.drawtoscreen();
}
function update(){
}
}