Releases: ACEmulator/ACE
Releases · ACEmulator/ACE
ACEmulator Server - v1.46.4258
What's Changed
- Restore TimeZoneConverter by @LtRipley36706 in #3884
- Adjust Award/Spend Luminance Emotes to use correct field per PDB by @LtRipley36706 in #3882
- Update MoveToPos handling by @LtRipley36706 in #3883
- Alternative determination of patch directory path and patch apply record file path. by @fartwhif in #3886
- very basic preliminary framework for slag drops by @gmriggs in #3839
- Clear out some log spam by @LtRipley36706 in #3890
- Adjust value based on Structure for Healers, Keys, and Lockpicks by @LtRipley36706 in #3891
- Proxy OriginalPortal's Emotes to Summoned Portal by @LtRipley36706 in #3892
- adding non-standard server option 'fix_chest_missing_inventory_window' to fix chest bug by @gmriggs in #3134
- add null check to olthoi killer by @gmriggs in #3893
Full Changelog: v1.45.4247...v1.46.4258
automated server build - 2022-08-23T22:47:43.0000000Z
ACEmulator Server - v1.45.4247
What's Changed
- Update to .NET6 by @LtRipley36706 in #3739
- Update Nuget pkg by @LtRipley36706 in #3875
- Boot players when SaveCharacter fails by @Mag-nus in #3876
- Change Timezone for UtcNowToEMUTime by @LtRipley36706 in #3879
- Adjust Character/Biota save error handling by @LtRipley36706 in #3878
Full Changelog: v1.44.4241...v1.45.4247
automated server build - 2022-07-23T04:02:23.0000000Z
ACEmulator Server - v1.44.4241
What's Changed
- Add AllowPublicKeyRetrieval to SQL connections by @LtRipley36706 in #3871
- Add code-generated recipe support for Uninscription Stone by @LtRipley36706 in #3872
- suppress enchantment projectile hit messages from cloak procs by @gmriggs in #3873
Full Changelog: v1.43.4237...v1.44.4241
automated server build - 2022-07-13T16:03:05.0000000Z
ACEmulator Server - v1.43.4237
What's Changed
- Protect Storage in ClearUnmanagedInventory by @LtRipley36706 in #3862
- Update Mastery Renewal by @LtRipley36706 in #3860
- Add SslMode to SQL connection strings by @LtRipley36706 in #3863
- Add ModifyVital to RecipeManager by @LtRipley36706 in #3864
- Update Appraisal to mask value for all containers by @LtRipley36706 in #3865
- Wired up PortalStorm Events for potential future use by @OptimShi in #3868
- Remove ApplicationName from DbUpdates by @LtRipley36706 in #3869
- Yet another MySQL fix. by @LtRipley36706 in #3870
Full Changelog: v1.42.4227...v1.43.4237
automated server build - 2022-07-02T22:38:08.0000000Z
ACEmulator Server - v1.42.4227
What's Changed
- Several Retroactive to Shard Item Fixes by @LtRipley36706 in #3853
- add targetCreature.IsAlive check to ProjectileCollision by @gmriggs in #3855
- Update InqYesNo to support Replace in TestString by @LtRipley36706 in #3856
- Add Free Mastery change to match other resets by @LtRipley36706 in #3857
- Update Containers/Chests to clear/destroy unmanaged inventory on reset by @LtRipley36706 in #3821
- Add Fixup script for a few more items by @LtRipley36706 in #3859
Full Changelog: v1.41.4220...v1.42.4227
automated server build - 2022-06-10T15:24:50.0000000Z
ACEmulator Server - v1.41.4220
What's Changed
- Prevent crash and log issue with HousePortal.SetLinkProperties by @LtRipley36706 in #3849
- Adjust HouseList cache null links by @LtRipley36706 in #3851
- Another hslist cache null fix by @LtRipley36706 in #3852
- Cleaned up CalculateObjDesc() by @OptimShi in #3850
- Update nuget packages by @LtRipley36706 in #3848
- Wire up InventoryTreasureType support by @LtRipley36706 in #3847
- Cap Allegiance Rank to 10 by @LtRipley36706 in #3854
Full Changelog: v1.40.4212...v1.41.4220
automated server build - 2022-05-17T04:25:55.0000000Z
ACEmulator Server - v1.40.4212
What's Changed
- Adjust EmoteType.CastSpell to allow npcs to use AiUseHumanMagicAnimations by @LtRipley36706 in #3822
- Abort Infinite Loop Emote by @LtRipley36706 in #3823
- Fix bug with AllowGive by @LtRipley36706 in #3825
- Fix issue with AllowGive now that its implemented by @LtRipley36706 in #3826
- Add Login/Logout to debug log by @LtRipley36706 in #3827
- Catch null in EmoteManager.Replace by @LtRipley36706 in #3829
- prevent attuned stacks from being split to containers by @gmriggs in #3833
- Address issue with some ImbueStackingBits recipe results by @LtRipley36706 in #3832
- Log static landblock object spawn failures by @LtRipley36706 in #3831
- Adjust VerifySellItems by @LtRipley36706 in #3834
- Adjust UseWithTarget to support SourceContained spell casting by @LtRipley36706 in #3835
- Added optional check for newer server binary. by @OptimShi in #3838
- Update hslist cache when house is purchased, abandoned, or evicted by @LtRipley36706 in #3837
- Change crafting message to retail. by @harliq in #3844
- changed line 305 for retail alignment by @brycter in #3842
- Xp passup logged off server option by @brycter in #3845
- Add Bitfield operations to ReceipeManager by @LtRipley36706 in #3840
- Revert "Allow Scatter generators to use their Z instead of ground Z" by @LtRipley36706 in #3846
New Contributors
Full Changelog: v1.39.4192...v1.40.4212
automated server build - 2022-05-10T04:20:45.0000000Z
ACEmulator Server - v1.39.4192
What's Changed
- LaunchProjectile destroy failed launches by @Mag-nus in #3805
- fix various physics engine bugs by @gmriggs in #3804
- Fix issue with RelativeDestination data and Position class by @LtRipley36706 in #3807
- Added proper enum names to "Guessed" DID properties by @OptimShi in #3806
- Add hardcoded fallback positions for some player recall commands by @LtRipley36706 in #3808
- add client validation logic for self-contained movement by @gmriggs in #3810
- Allow EmoteType.TeleportTarget to support relative positions by @LtRipley36706 in #3809
- Added SQL export functions with folders by @OptimShi in #3811
- Show Unlocked on Appraisal panel for things that have been unlocked by @LtRipley36706 in #3813
- Adjust HouseManager.PayRent function by @LtRipley36706 in #3814
- Fix InqStringStat in EmoteManager by @LtRipley36706 in #3816
- Add pcap recorded response to confirmation timeouts by @LtRipley36706 in #3815
- Update various Admin commands by @LtRipley36706 in #3818
- Fix issue with HousePortal destination for some housing by @LtRipley36706 in #3819
- Update qst command to support incremental stamping and QuestBits by @LtRipley36706 in #3820
- Update AwardSkillXP by @LtRipley36706 in #3817
- Adjust GetWeaponOffenseModifier for ranged weapons by @LtRipley36706 in #3824
- Adjust redirect code to apply to T2 item rares such as Blood Drinker by @LtRipley36706 in #3812
- Allow Scatter generators to use their Z instead of ground Z by @LtRipley36706 in #3797
- Generator System Revision 4 - Profile Delays by @LtRipley36706 in #3650
Full Changelog: v1.38.4171...v1.39.4192
automated server build - 2022-03-27T02:48:03.0000000Z
ACEmulator Server - v1.38.4171
What's Changed
- mark Lucky White Rabbit's Foot mutation as embedded resource by @gmriggs in #3796
- small change for acviewer to build non-dat-based CloSubPalettes by @gmriggs in #3799
- fix monster homesick radius when they start indoors and end up transitioning to outdoor chase by @gmriggs in #3802
- Change scope of some admin commands by @LtRipley36706 in #3800
- update vloc to more accurately reflect the coordinate space w/out the previous anomaly, update /tele to support high precision radar coordinates, with no changes to previous /tele locations by @gmriggs in #3803
- Switch PK[L] Arenas location to database by @LtRipley36706 in #3798
- Update StarterGear for Academy Ammo by @LtRipley36706 in #3801
Full Changelog: v1.37.4163...v1.38.4171
automated server build - 2022-02-10T05:47:49.0000000Z
ACEmulator Server - v1.37.4163
What's Changed
- sync dirty fighting attack/defense skills to client by @gmriggs in #3779
- add Vendor.Destroy() by @gmriggs in #3780
- cleanup for projectiles that fail world entry by @gmriggs in #3781
- fix triple-step bug in physics engine by @gmriggs in #3782
- fix paradox olthoi queen getting up onto mushroom by @gmriggs in #3783
- improve server sync for pks dropping items by @gmriggs in #3784
- fix guid gap for scrolls by @gmriggs in #3786
- clean up PetDevice guid gaps by @gmriggs in #3789
- Generator GUID gaps by @Mag-nus in #3792
- Fix issue with rename admin command by @LtRipley36706 in #3794
- sync minimum attributes up with client - fixes chicken attributes by @gmriggs in #3795
- Fix using custom database names in out of box setup by @LtRipley36706 in #3777
- Adjust Appraisal info for Hooks by @LtRipley36706 in #3793
- Add Epee To LootFactory by @harliq in #3778
- Biota update script for red rune silveran weapon fixes by @Boop-AC in #3790
- Biota update script for shield of perfect light fix by @Boop-AC in #3791
- adjust war/void skillMod based on retail data by @gmriggs in #3788
Full Changelog: v1.36.4145...v1.37.4163
automated server build - 2022-01-20T06:07:16.0000000Z