ACEmulator Server - v1.39.4192
What's Changed
- LaunchProjectile destroy failed launches by @Mag-nus in #3805
- fix various physics engine bugs by @gmriggs in #3804
- Fix issue with RelativeDestination data and Position class by @LtRipley36706 in #3807
- Added proper enum names to "Guessed" DID properties by @OptimShi in #3806
- Add hardcoded fallback positions for some player recall commands by @LtRipley36706 in #3808
- add client validation logic for self-contained movement by @gmriggs in #3810
- Allow EmoteType.TeleportTarget to support relative positions by @LtRipley36706 in #3809
- Added SQL export functions with folders by @OptimShi in #3811
- Show Unlocked on Appraisal panel for things that have been unlocked by @LtRipley36706 in #3813
- Adjust HouseManager.PayRent function by @LtRipley36706 in #3814
- Fix InqStringStat in EmoteManager by @LtRipley36706 in #3816
- Add pcap recorded response to confirmation timeouts by @LtRipley36706 in #3815
- Update various Admin commands by @LtRipley36706 in #3818
- Fix issue with HousePortal destination for some housing by @LtRipley36706 in #3819
- Update qst command to support incremental stamping and QuestBits by @LtRipley36706 in #3820
- Update AwardSkillXP by @LtRipley36706 in #3817
- Adjust GetWeaponOffenseModifier for ranged weapons by @LtRipley36706 in #3824
- Adjust redirect code to apply to T2 item rares such as Blood Drinker by @LtRipley36706 in #3812
- Allow Scatter generators to use their Z instead of ground Z by @LtRipley36706 in #3797
- Generator System Revision 4 - Profile Delays by @LtRipley36706 in #3650
Full Changelog: v1.38.4171...v1.39.4192
automated server build - 2022-03-27T02:48:03.0000000Z