ACEmulator Server - v1.40.4212
What's Changed
- Adjust EmoteType.CastSpell to allow npcs to use AiUseHumanMagicAnimations by @LtRipley36706 in #3822
- Abort Infinite Loop Emote by @LtRipley36706 in #3823
- Fix bug with AllowGive by @LtRipley36706 in #3825
- Fix issue with AllowGive now that its implemented by @LtRipley36706 in #3826
- Add Login/Logout to debug log by @LtRipley36706 in #3827
- Catch null in EmoteManager.Replace by @LtRipley36706 in #3829
- prevent attuned stacks from being split to containers by @gmriggs in #3833
- Address issue with some ImbueStackingBits recipe results by @LtRipley36706 in #3832
- Log static landblock object spawn failures by @LtRipley36706 in #3831
- Adjust VerifySellItems by @LtRipley36706 in #3834
- Adjust UseWithTarget to support SourceContained spell casting by @LtRipley36706 in #3835
- Added optional check for newer server binary. by @OptimShi in #3838
- Update hslist cache when house is purchased, abandoned, or evicted by @LtRipley36706 in #3837
- Change crafting message to retail. by @harliq in #3844
- changed line 305 for retail alignment by @brycter in #3842
- Xp passup logged off server option by @brycter in #3845
- Add Bitfield operations to ReceipeManager by @LtRipley36706 in #3840
- Revert "Allow Scatter generators to use their Z instead of ground Z" by @LtRipley36706 in #3846
New Contributors
Full Changelog: v1.39.4192...v1.40.4212
automated server build - 2022-05-10T04:20:45.0000000Z