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Slicers GUI overview
WARNING: our tools aren't yet fully compatible with files extracted from the recent SWTOR Game Update 7.2.1:
- Slicers GUI is usable: it both extracts and locates game assets in any version of SWTOR.
- The .gr2 Importer Addon is half-way there: it imports objects and applies materials correctly, but the handling of skeletons and animations is yet to be solved.
If you need these last specific features, you could keep on using the older versions of the tools on assets from a SWTOR previous to the Game Update, which you can download from here).
After doing a game assets extraction, get the file from here and put it inside your Output Folder's resources\art\defaultassets subfolder. Without it, locating characters assets through Slicers GUI will get it stuck 🙁. Our Character Assembler Add-ons and tools will do it for you when you use them, though.
In an effort to make our lives easier when dealing with all things-slicing, all the disparate tools that used to be imprescindible for datamining, extracting, converting and modding SWTOR are being put under a single app umbrella: the Slicers GUI.
It's a work in progress in the sense that some of its projected capabilities still are pending implementation, but it already covers such essentials as batch-extracting assets, processing SWTOR Player Characters and NPCs for automatic assembly, viewing and converting SWTOR objects, converting game sounds, examining node data, etc., and development is progressing at a fast pace.
(For Xentax forums' old-timers and the like: the Slicers GUI intends to become kind of a replacement to the old PugTools app)
Watch this space as we add guides covering each new feature.
Now, if your main interest is recreating your player characters in Blender, the popular, free 3D app, or use it as an intermediate step to bring them to other apps, we can direct you straight to this step-by-step guide on how to use the Slicers GUI, Blender, and the Character Designer at TORCommunity.com to achieve that.
We do not condone the usage of our tools for malicious intent, including: exploits, harassment of others, or anything else that may violate EA/Bioware's EULA, TOS, DSA, Privacy Policy Copyrights, Trademarks, or anything else illegal. We will not be held accountable for your actions, and will act against you if nessesary.
- Home.
- State of Play January 2025
- Getting Help:
IMPORTING SWTOR MODELS INTO BLENDER: A BRIEF OVERVIEW.
Check this intro first. Afterwards, you can jump directly to the guides on extracting PCs, NPCs and others.
Downloadable Tools (All Links Page):
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(NEW) ExtracTOR Windows app.
(Replaces the old Slicers GUI app) -
Blender 3D Windows/Mac/Linux app.
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SWTOR .gr2 Objects Importer Blender Add-on.
Required by other add-ons. -
ZG SWTOR Tools Blender Add-on:
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SWTOR Terrain Extractor Windows Command Line Tool.
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TORCommunity.com:
(runs VERY slowly)- SWTOR Database (with NPC Exporters).
- Character Designer.
- EasyMYP Windows app.
- Noesis Windows app.
READ THE BROAD STROKES FIRST: YOU'LL SEE IT'S EASIER THAN YOU THINK!
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The steps:
- Extracting SWTOR's game assets with ExtracTOR (WIP).
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Using TORCommunity's Character Designer to export Player Characters.
- IF ARMOR SELECTION SEARCH IS DOWN: workaround to manually specify Armor Sets.
- Using TORCommunity's NPCs Database to export Non Playable Characters.
- Using our Blender add-ons to auto-assemble the model.
- Rigging the character for posing and animation
- Applying SWTOR animations to the character.
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Extra steps that require manual work and some knowledge of SWTOR's assets:
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Making capes and hair work, manually and through Cloth Simulation.
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Attaching weapons and other objects to a character with a SWTOR rig.
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Attaching weapons and other objects to a character with a custom rig.
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Baking the models' textures and exporting to other apps:
- Baking with Legacy SWTOR materials and modern ones.
- Baking the multiple materials of an object into a single one.
- Exporting to VRChat.
- Exporting to Star Wars Battlefront II.
- Exporting to Unreal Engine.
- Exporting to Garry's Mod.
- Exporting to Tabletop Simulator.
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3D Printing:
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- Locating armor parts' assets
- Locating weapons' assets.
- Assigning materials and textures to environmental and architectural elements, furniture, props, ships, vehicles and weapons.
- Assembling multi-part assets (Decorations, Rooms, etc).
- Generic guide to importing objects and assigning materials (Legacy Add-on-based. Needs updating).
- Snippets.
- Improving and customizing our SWTOR models and materials.
- Other Extracting Strategies (needs updating).
- SWTOR Materials recipes:
Modding isn't working since SWTOR moved to 64-bit codebase. Unless a new coder takes charge, it'll stay so indefinitely.
- Alternative techniques:
- Modding SWTOR textures with Special K (USE CAUTION).
Basically, use Jedipedia.net's tools and check our Discord. We'll see about adding new material, but this is very involved stuff.
- File Formats:
(32-bit. Needs updating to 64-bit): - A look at SWTOR's Materials and Texture Files.