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Exporting to Garrys Mod (GMod)

ZeroGravitas edited this page Apr 13, 2023 · 1 revision

At the moment we don't have proper guides for this (we'd welcome anyone wanting to give it a go). We'd suggest giving a look at our guides on baking and on SWTOR's materials and textures system.

Those aside, here there are a few references that might be of help:

VALVE Developer Community: Source and the Source SDK (GMod-related information at the bottom of the page).


INTRODUCTION

IMPORTING SWTOR MODELS INTO BLENDER: A BRIEF OVERVIEW.
Check this intro first. Afterwards, you can jump directly to the guides on extracting PCs, NPCs and others.


TOOLS

Downloadable Tools (All Links Page):

Online Tools:

No longer working:

  • EasyMYP Windows app.
  • Noesis Windows app.

THE COMPLETE GUIDE TO AUTO-EXTRACTING AND ASSEMBLING PLAYER CHARACTERS AND NPCs:

READ THE BROAD STROKES FIRST: YOU'LL SEE IT'S EASIER THAN YOU THINK!


ASSEMBLING GAME LOCATIONS AUTOMATICALLY:


LOCATING AND ASSEMBLING ASSETS MANUALLY:


OTHER GUIDES (WIP):


MODDING

Modding isn't working since SWTOR moved to 64-bit codebase. Unless a new coder takes charge, it'll stay so indefinitely.


DATAMINING

Basically, use Jedipedia.net's tools and check our Discord. We'll see about adding new material, but this is very involved stuff.


SWTOR TECHNICAL INFORMATION:


OTHER RESOURCES:

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