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Releases: yairm210/Unciv

4.13.3

27 Aug 06:50
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4.13.3

Fixed 'conquer city' automation crash

Minor memory performance improvements

Natural wonders uniques generalized to work for terrain feature as well

Prep work for unit-based Events :)

Dev console displays enum options correctly when given incorrect options

4.13.2-redo

24 Aug 22:35
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4.13.2-redo

4.13.2

24 Aug 19:52
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4.13.2

Removed 'continuous rendering' setting, should always be false since Actions 'override' this and all our animations use Actions

Resolved - City overview updates when entering a city via it, changing info, and exiting

Fixed 'don't settle cities' demand button triggering 'stop spreading religion' demand as well

Modding: 'Costs [amount] [stockpiledResource]' construction accepts conditionals

test: Added test to ensure stockpiled resources are consumed when starting work on 'Costs [amount] [stockpiledResource]' construction

Skipping turns for a game now correctly updates the MP screen

Added '[unitTriggerTarget] is destroyed' unit triggerable

Added 'upon damaging a [mapUnitFilter] unit' which can trigger a unique on the enemy unit!

All unit trigger uniques start with a targetting parameter

AI worker improvements - By EmperorPinguin

4.13.1

21 Aug 20:36
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4.13.1

Unit statuses, which are temporary promotions!

  • Can be applied with 'This Unit gains the [promotion] status for [positiveAmount] turn(s)'
  • Can be removed with 'This Unit loses the [promotion] status'

When selecting a unit, show only arrows relevant to selected unit

Better AI conquering of cities

Allowed specifying custom colors for unit promotions

'ok' warnings now colored in 'accept mod errors' popup

Discourage spreading religion by AI to civs they've promised to not do so

4.13.0-patch1

18 Aug 06:13
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4.13.0-patch1

4.13.0-gp

17 Aug 20:16
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4.13.0-gp

4.13.0

17 Aug 19:11
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4.13.0

Revert 'perf: Compute 'missing from minimum' stats only when necessary'

perf: Compute 'missing from minimum' stats only when necessary

Fixed Civilopedia not showing non-unique buildings and units on techs

UI: Show terrain icons in text

UI: Fade in newly-explored tiles

Improvement uniqueTo can apply to civ filters

Unit uniqueTo can apply to civ filters

Building uniqueTo can apply to civ filters

Fixed tests

Added 'don't spread religion to us' demand

Hopefully fixed commit parsing

AI changes - By EmperorPinguin

4.12.19

14 Aug 08:04
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4.12.19

Multiplayer: Add button to skip current player after 24h inactivity

Strategic balance applies only to major civs, as per Civ V

Automated settlers take conditionals on settling locations into account

Modding: Added ruleset validation that 2 policies in the same branch do not have the same position

'Land to water' natural wonders do not cause ruins on water tiles

4.12.18-patch1

09 Aug 07:39
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4.12.18-patch1

4.12.18

08 Aug 12:22
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4.12.18

Reduced (uncompressed) save file size by 15%, with 15% pending later versions

Multiplayer improvements:

  • Add descriptor (you/friend name/unknown) to current player
  • Auto-download missing mods when joining multiplayer game
  • Can force-resign any human, if 'admin' spectator or player is inactive for 48h
  • Disable resign button on games where it's not your turn

Fixed city console rename to set exact text (not quoted/lowercased)

Conditional that tests if a mod is enabled - by @SomeTroglodyte