Releases: yairm210/Unciv
4.13.3
4.13.3
Fixed 'conquer city' automation crash
Minor memory performance improvements
Natural wonders uniques generalized to work for terrain feature as well
Prep work for unit-based Events :)
Dev console displays enum options correctly when given incorrect options
4.13.2-redo
4.13.2-redo
4.13.2
4.13.2
Removed 'continuous rendering' setting, should always be false since Actions 'override' this and all our animations use Actions
Resolved - City overview updates when entering a city via it, changing info, and exiting
Fixed 'don't settle cities' demand button triggering 'stop spreading religion' demand as well
Modding: 'Costs [amount] [stockpiledResource]' construction accepts conditionals
test: Added test to ensure stockpiled resources are consumed when starting work on 'Costs [amount] [stockpiledResource]' construction
Skipping turns for a game now correctly updates the MP screen
Added '[unitTriggerTarget] is destroyed' unit triggerable
Added 'upon damaging a [mapUnitFilter] unit' which can trigger a unique on the enemy unit!
All unit trigger uniques start with a targetting parameter
AI worker improvements - By EmperorPinguin
4.13.1
4.13.1
Unit statuses, which are temporary promotions!
- Can be applied with 'This Unit gains the [promotion] status for [positiveAmount] turn(s)'
- Can be removed with 'This Unit loses the [promotion] status'
When selecting a unit, show only arrows relevant to selected unit
Better AI conquering of cities
Allowed specifying custom colors for unit promotions
'ok' warnings now colored in 'accept mod errors' popup
Discourage spreading religion by AI to civs they've promised to not do so
4.13.0-patch1
4.13.0-patch1
4.13.0-gp
4.13.0-gp
4.13.0
4.13.0
Revert 'perf: Compute 'missing from minimum' stats only when necessary'
perf: Compute 'missing from minimum' stats only when necessary
Fixed Civilopedia not showing non-unique buildings and units on techs
UI: Show terrain icons in text
UI: Fade in newly-explored tiles
Improvement uniqueTo can apply to civ filters
Unit uniqueTo can apply to civ filters
Building uniqueTo can apply to civ filters
Fixed tests
Added 'don't spread religion to us' demand
Hopefully fixed commit parsing
AI changes - By EmperorPinguin
4.12.19
4.12.19
Multiplayer: Add button to skip current player after 24h inactivity
Strategic balance applies only to major civs, as per Civ V
Automated settlers take conditionals on settling locations into account
Modding: Added ruleset validation that 2 policies in the same branch do not have the same position
'Land to water' natural wonders do not cause ruins on water tiles
4.12.18-patch1
4.12.18-patch1
4.12.18
4.12.18
Reduced (uncompressed) save file size by 15%, with 15% pending later versions
Multiplayer improvements:
- Add descriptor (you/friend name/unknown) to current player
- Auto-download missing mods when joining multiplayer game
- Can force-resign any human, if 'admin' spectator or player is inactive for 48h
- Disable resign button on games where it's not your turn
Fixed city console rename to set exact text (not quoted/lowercased)
Conditional that tests if a mod is enabled - by @SomeTroglodyte