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Releases: yairm210/Unciv

4.15.1

07 Jan 21:18
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4.15.1

Show total number of cities in city table

Avoid ANRs when loading games

Resolve rare crash for corrupted game settings

By sulai:

  • Add GoogleMaps-like pinching (!!!)
  • Tweak UI city screen
  • Correct alignment of text to icons

4.15.0

04 Jan 18:46
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4.15.0

Modding:

  • 'Costs [amount] [stockpiledResource]' works for improvements
  • 'free building' unique respects replacement buildings
  • Adjacency checks do not check the current tile
  • Allow city level stockpiles - By SeventhM

UI:

  • Larger 'per turn' text for gold and faith
  • disabled buttons no longer cause click-through
  • Improved city screen queue - By sulai
  • Edit Babylon's icon - By SpacedOutChicken

City states will get angry at you if you steal their lands - By Emandac

4.14.19

01 Jan 13:21
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4.14.19

Memory performance improvements

City-state stat percent bonuses apply correctly

More uniques work with 'in this city' conditional

Terrain images in fonts no longer flipped

Pathfinding: Avoid unfriendly city state tiles when this doesn't affect movement speed

Change Babylon's image to Lamassu - By SpacedOutChicken

Let AI choose healing promotions - By EmperorPinguin

4.14.18-apk-regular

31 Dec 08:22
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4.14.18-apk-regular

4.14.18-apk-minify

30 Dec 11:10
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4.14.18-apk-minify

4.14.18

25 Dec 19:05
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4.14.18

Performance - Faster map update on click

'close unit table' button does not cycle units

By SeventhM:

  • Allow stat from battle uniques to also give stockpiles
  • Fix gaining resources twice when it is gained from a city

By czyh2022 (NEW!):

  • Allow civs to trade with each other before settling their first cities
  • Delete duplicate trade denied message
  • Cancel the chain reaction of defense pact

4.14.17

22 Dec 09:12
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4.14.17

Fixed ANRs for:

  • URL checking for Github URL with query
  • Global politics table
  • Playing overlay music in city screen

Flank attack unique works with 'vs' conditionals

Fix rare Android crash where we don't have permissions to copy external mods on app start

Add unique for increased improvement rates rather than decreased build times - By SeventhM

UI: various improvements mostly relating to centering and WorldScreenTopBar - By Toxile

4.14.16

16 Dec 13:22
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4.14.16

CPU performance improvements

UI:

  • Better 'close unit table' button
  • Better options checkboxes, slider buttons, multiplayer server UI - By Toxile

Bugfixes:

  • Buy button active when civ can purchase items in puppets
  • Paused music no longer resumes on game resume

By SeventhM:

  • Unified unique for gaining stats/stockpiles
  • Pantheon cost respects game speed modifer

AI:

  • Better Food Weights for citizen management - By itanasi
  • Prevent incorrect settler retreat - By EmperorPinguin

4.14.15

14 Dec 17:04
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4.14.15

UI improvements:

  • Tile Info Table
  • Changed Black to Charcoal
  • Unit description table

Fixed cities built on pillages roads colored red

Fixed scroll position indicator

Fixed Thai diacritic support

Added 'exit' button in world screen popup menu

Fixed AI religion belief assessment

Increase starting Luxury amount to match Civ 5 - By SeventhM

UI fixes: dividers, checkbox-to-text spacing, multiplayer tab connection button - By Toxile (new contributor!)

4.14.14

09 Dec 17:06
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4.14.14

Automated air units respect 'Cannot move' unique

Resolved rare New Game Screen 'application not responding' errors

AI:

  • Don't pick most expensive tech as free tech, if it's marked as '0 weight for AI decisions'
  • Decreased base Fort value to not build it instead of useful improvements

Remove images of expended units

Display city state type name for battle bonuses

'Unit built' notification selects the built unit