Releases: tahtituho/shader-system
Releases · tahtituho/shader-system
tähtituho shader system 1.6
tähtituho shader system 1.4
Fixes issue #14, shader system is now running on opengl 3.3 core.
tähtituho shader system 1.3
some minor tweaks and bug fixes. major new feature is support for png textures.
same instructions apply as in version 1.0
tähtituho shader system
First release of tähtituho shader system
features:
- configuration file for various parameters
- one vertex and one fragment shader
- support rocket client with configurable tracks
- music playing
- resolution and time to use in shaders are provided
- example music, vertex and fragment shader, borrowed from glslsandbox.com
future features:
- release mode, ie. fullscreen and autoplay without rocket client
- multiple shaders
- more some precalcuted stuff to use in shaders, like harmonics for sin/cos
usage:
start your favorite rocket client and then start shader-system.exe. release contains example configuration file and needed music and shaders. when running f toggles fullscreen on and off. pressing r will reload shaders.