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Issues: rettoph/VoidHuntersRevived
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[BUG] Enqueued events always get published regardless of their predictability
bug
Something isn't working
#50
opened Feb 14, 2025 by
rettoph
[FEATURE] Engines should be ISceneComponents
enhancement
New feature or request
#49
opened Feb 3, 2025 by
rettoph
[FEATURE] Default component initializers
enhancement
New feature or request
#46
opened Dec 30, 2024 by
rettoph
[BUG] Ensure all services references within EntityInitializerDelegate are contained within the lambda scope
bug
Something isn't working
#42
opened Dec 12, 2024 by
rettoph
[BUG] VhIdHelper static buffer not thread safe
bug
Something isn't working
#41
opened Dec 12, 2024 by
rettoph
[FEATURE] Use template keyword where applicable
enhancement
New feature or request
#35
opened Oct 21, 2024 by
rettoph
[FEATURE] Create first class primitives
enhancement
New feature or request
#26
opened Aug 14, 2024 by
rettoph
[FEATURE] Ability to spawn private entities
enhancement
New feature or request
#25
opened Aug 1, 2024 by
rettoph
[BUG] VertexShaderInstanceInput passing in full transformation matrix despite most of the data being useless
bug
Something isn't working
#23
opened Jul 30, 2024 by
rettoph
[FEATURE] Attach users to inputs instead of ships
enhancement
New feature or request
#18
opened Feb 25, 2024 by
rettoph
[FEATURE] Implement Client/Server desync detection
enhancement
New feature or request
#16
opened Feb 24, 2024 by
rettoph
[BUG] ImGui natives are included in headless server builds
bug
Something isn't working
#12
opened Dec 30, 2023 by
rettoph
[FEATURE] Re-implement thrust visuals
enhancement
New feature or request
#9
opened Dec 27, 2023 by
rettoph
[FEATURE] LockstepSimulation should be encapsulated
enhancement
New feature or request
#5
opened Dec 23, 2023 by
rettoph
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