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The current entity api will automatically mark all entity creations as a prediction and revert the spawn if no verification is recieved. This makes it impossible to create entities on the client that don't also exist on the server.
This forced synchronization is great for interactive entities but rather pointless for client local only entities such as particles and other graphic specific entities
The text was updated successfully, but these errors were encountered:
The current entity api will automatically mark all entity creations as a prediction and revert the spawn if no verification is recieved. This makes it impossible to create entities on the client that don't also exist on the server.
This forced synchronization is great for interactive entities but rather pointless for client local only entities such as particles and other graphic specific entities
The text was updated successfully, but these errors were encountered: