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01_overview
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Movable
Object
Tracking
Encompassing
Locations
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Location = Coordinates + Orientation + Movement Strategy
May also have a parent id to arrange the locations into heirarchies.
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Movement Strategies Periodically Move the Entity
- Stopped: Entity is not moving
- Linear: Entity is moving along a linear axis
- Elliptical: Entity is moving along an elliptical path
- Rotate: Entity is rotating along a specified axis-angle
- Follow: Entity is following another entity
- More can be easily added
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Cosmos = The Universe
Galaxies, Solar Systems, Stars, Planets, Moons, Asteroids, Resources, Jump Gates
Each mapped to a location in Motel
Read only, write access by privileged users
Comes w/ nice DSL to set things up
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Map of Galaxy Hera - Click to view full size
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Ships, Stations, other player controlled entities
Write access to users who have privileges to modify entities.
Ship actions:
- movement (in system and inbetween)
- mining
- attacking
- dock/undock
- transfer resources
- collect loot
Station actions:
- movement (inbetween systems)
- constructing other entities
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Missions = High levels goals and requirements
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Users may attempt to complete to earn rewards
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Server admin uses missions subsystem to setup events
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Events can run many various tasks (populate resources, refresh enemies and loot, etc)
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High level simulation statistics,
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Collected from other subsystems,
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Filtered to ensure no sensitive data is made available,
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Presented publically
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Users, sessions, and role based access system used by other subsystems
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Modules may require specified privileges to invoke specific actions and/or operate on specific data
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An admin may group these permissions into various roles and assign / revoke those from users at will.
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The glue behind everything.
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Provides a centralized registry mechanism and other helper utilities which the other subsystems make use of
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Provides a rich client interface and DSL which to query and access all the subsytems
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