DOjS is a JavaScript-able canvas with WAV and MIDI sound support for systems running MS-DOS, FreeDOS or any DOS based Windows (like 95, 98, ME). It was inspired by Processing which is described on Wikipedia as:
Processing is an open-source graphical library and integrated development environment (IDE) / playground built for the electronic arts, new media art, and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programming in a visual context.
It also has a p5js compatibility mode where some of the functions of p5js are available and scripts can have a similar structure to Processing sketches.
You can type in a script with the builtin or your favorite text editor and then run it on a DOS command prompt.
DOjS is pronounces like doge, but ending with an "s".
DOjS was only possible due to the work of these people/projects:
- MuJS JavaScript interpreter
- The Allegro library
- DJGPP from DJ Delorie and the Linux compile scripts by Andrew Wu.
- The people that contributed to p5js.
- The Glide source cleanup of Ozkan Sezer.
You can find me on Twitter if you want...
You can find binary releases on the GitHub release page. Just extract the contents of the archive and run DOjS.
DOjS runs in Dosbox and on real hardware or a virtual machine with MS-DOS, FreeDOS or any DOS based Windows like Windows 95/98/ME. To use 3Dfx/Glide support you need a Voodoo card or DOSBox-X (see below).
If you run it on real hardware you need at least a 80386 with 4MB. I recommend a Pentium class machine (>= 100MHz) with at least 32MB RAM. The example files run fine on an Athlon 1GHz and with 256MB RAM.
The following hardware/functions are available:
- 8/16/24 and 32 bit 2D graphics. On 32bit display modes alpha channel transparency is available.
- Keyboard input
- Mouse input
- Joystick/Joyport input
- File IO
- MIDI output
- WAV output
- Audio input/sampling
- Allegro 3D rendering (software)
- 3dfx/Glide3 3D rendering output (hardware)
- p5js compatibility
- direct io-port access
You can find the following example in examples/exampl.js
:
/*
** This function is called once when the script is started.
*/
function Setup() {
pink = new Color(241, 66, 244, 255); // define the color pink
}
/*
** This function is repeatedly until ESC is pressed or Stop() is called.
*/
function Loop() {
ClearScreen(EGA.BLACK);
TextXY(SizeX() / 2, SizeY() / 2, "Hello World!", pink, NO_COLOR);
TextXY(10, 10, "rate=" + GetFramerate(), EGA.BLACK, EGA.LIGHT_BLUE);
}
/*
** This function is called on any input.
*/
function Input(event) {
str = JSON.stringify(event);
}
Open this script with DOjS.EXE examples\exampl.js
or use DOjS.EXE -r examples\exampl.js
to run it without starting the integrated editor first. If the script does not exist the editor loads the template for a new script.
If you want to write scripts using the syntax of p5js you need to use Include('p5');
as first line of your script. You can find the following example in examples/examplp5.js
:
Include('p5');
/*
** This function is called once when the script is started.
*/
function setup() {
pink = color(241, 66, 244); // define the color pink
}
/*
** This function is repeatedly until ESC is pressed or Stop() is called.
*/
function draw() {
background(EGA.BLACK);
stroke(pink);
fill(pink);
text("Hello p5js World!", width / 2, height / 2);
stroke(EGA.LIGHT_BLUE);
fill(EGA.LIGHT_BLUE);
text("rate=" + getFrameRate(), 10, 10);
}
More info can be found at the end of this README in the section Usage and in the API documentation. Take a look at the examples/
as well.
DOjS supports most of the Glide3 API that was used with 3dfx accelerator cards. The following hardware is supported:
- Voodoo 1 [tested]
- Voodoo 2 [tested]
- Voodoo 3 [tested]
- Voodoo 4 [tested by tunguska]
- Voodoo 5 [tested by tunguska]
- Voodoo Rush (all versions) [tested]
- Voodoo Banshee (PCI and AGP) [tested]
Additionally you can use DOSBox-X which emulates a Voodoo 1 card. Glide functions can be found in the 3dfx-module in the documentation, Javascript support functions have a "FX" prefix, all native functions are prefixed with "fx". Detailed Glide3-API documentation can be found on the internet, e.g. on FalconFly Central. Make sure you grab the Glide3 SDK and not Glide2!
You can use the included DOS version of TEXUS.EXE
to convert bitmaps to 3df
texture files that can be loaded as textures.
!!! Attention !!!
3dfx/Glide3 support ONLY works in plain DOS, NOT in the DOS/command window of Windows 9x! Be sure to always boot into a pure DOS prompt before trying to use any of the fx-functions!
Before using 3dfx/Glide3 support you need to copy the appropriate GLIDE3X.DXE
into the same directory as DOJS.EXE
. You can do so by using the V_XXX.BAT
scripts in the distribution ZIP archive.
You can compile DOjS on any modern Linux (the instructions below are for Debian based distributions) or on Windows 10 using Windows Subsystem for Linux (WSL). Setup Windows Subsystem for Linux (WSL) according to this guide (I used Ubuntu 18.04 LTS).
Build and install DJGPP 7.2.0 according to this guide. I used the following command lines to update/install my dependencies:
sudo apt-get update
sudo apt-get dist-upgrade
sudo apt-get install bison flex curl gcc g++ make texinfo zlib1g-dev g++ unzip htop screen git bash-completion build-essential npm zip
sudo npm install -g jsdoc
sudo npm install -g tui-jsdoc-template
And the following commands to build and install DJGPP to /home/ilu/djgpp
.:
git clone https://github.com/andrewwutw/build-djgpp.git
cd build-djgpp
export DJGPP_PREFIX=/home/ilu/djgpp
./build-djgpp.sh 7.2.0
Open a shell/command line in the directory where you want the source to reside.
Checkout DOjS from Github:
git clone https://github.com/SuperIlu/DOjS.git
Open the Makefile in a text editor and change the path to DJGPP according to your installation.
Now you are ready to compile DOjS with make clean all
. This might take some time as the dependencies are quite a large.
make distclean
will clean dependencies as well. make zip
will create the distribution ZIP and make doc
will re-create the HTML help.
In order to compile DOjS you need Glide3 includes and binaries. The ones included with the DOjS sources were created using my glide repository on GitHub.
See the changelog for the projects history.
- Fix bugs!
- Improve help viewer (context help?).
- Anything fun...
- Switch to Duktape JS runtime
- Add COM port access
- add [watt32] support (http://www.watt-32.net/)
All code from me is released under MIT license.
MuJS is released under ISC license. See COPYING in the MuJS folder for details.
Allegro 4 is released under the Giftware license (https://liballeg.org/license.html).
The GRX fonts are under MIT and other licenses. See copying.grx in LICENSE
for details.
This code is taken from the game Cylindrix by Hotwarez LLC, Goldtree Enterprises. It was released under GPLv2.
CWSDPMI DPMI host is licensed under GPL. The documentation states:
The files in this binary distribution may be redistributed under the GPL (with source) or without the source code provided.
The code is licensed under "3DFX GLIDE Source Code General Public License". Source code is available at https://github.com/SuperIlu/glide
The DOjS logo dog was downloaded from Pexels and kindly provided by Iago Garcia Garcia.
The logo font is Comic relief by Jeff Davis provided under SIL OPEN FONT LICENSE Version 1.1.
All WAV files were downloaded from BigSoundBank and are licensed under WTFPL
- https://bigsoundbank.com/detail-0283-song-of-rooster.html
- https://bigsoundbank.com/detail-1102-bell-bike-5.html
- https://bigsoundbank.com/detail-1023-explosion-far-away.html
The MIDI files were downloaded from the FreeDOOM project and are licensed under this license.
p5js is is released under LGPL.
The examples are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Usage: DOjS.EXE [-r] [-s] [-f] [-a] <script> [script parameters]
-r : Do not invoke the editor, just run the script.
-w <width> : Screen width: 320 or 640, Default: 640.
-b <bpp> : Bit per pixel:8, 16, 24, 32. Default: 32.
-s : No wave sound.
-f : No FM sound.
-a : Disable alpha (speeds up rendering).
F1 : Open/Close help
SHIFT-F1 : Function context help
F3 : Save script
F4 : Run script
F7 : Find text
F9 : Show/Close logfile
F10 : Quit
Shift-F4 : Truncate logfile and run script
Shift-F7 : Find again
CTRL-D : Delete current line
SHIFT+Movement : Select text, releasing SHIFT deselects
CTRL-C : Copy selection
CTRL-X : Cut selection
CTRL-V : Paste
CTRL-LEFT : Previous word
CTRL-RIGHT : Next word
CTRL/PAGE-UP : One page up
CTRL/PAGE-DOWN : One page down
HOME : Go to start of line
END : Go to end of line
CTRL-HOME : Go to start of line
CTRL-END : Go to end of line
TAB : Insert spaces until next TAB-stop at cursor
SHIFT-TAB : Reduce indentation of line
TAB size is 4.
The help viewer will remember the current position.
The logfile can be truncated by pressing DEL in the log viewer.
You can find the full API doc in the doc/html/ directory. Go to the p5.js hompage for p5.js reference.
Scripts need to provide three functions: Setup()
, Loop()
and Input()
. Scripts are loaded and executed top-own. After that Setup()
is called once and then Loop()
repeatedly. Input()
is called whenever mouse of keyboard input happens.
This function is called once at startup. It can initialize variables, setup hardware, etc.
This function is called after setup repeatedly until Stop()
is called. After calling Stop()
the program ends when Loop()
exits.
This function is called whenever mouse/keyboard input happens.
DOjS supports IPX networking. Node addresses are arrays of 6 numbers between 0-255. Default socket number and broadcast address definitions can be found in jsboot/ipx.js
.
See API doc for details.
Add Include('p5');
as first line to your script. After that you have (limited) p5.js compatibility.
Things that don't work:
- Anything 3D (objects, lights camera, etc)
- Key release events work different for Allegro and are simulated for p5js.
- Only simple vertices are supported.
- no DOM
All output via Print()
and Println()
is sent to the file JSLOG.TXT
. You can use Debug()
instead and output is only generated when you set the global variable DEBUG=true
.
This feature allows you to debug a running script via IPX networking and a second machine. To use remote logging do the following:
- Put both machines on the same network.
- Run
DOJS.EXE -r JSBOOT\LOGVIEW.JS
on one machine. - Enable debugging by setting
DEBUG=true
and enable remote debugging byREMOTE_DEBUG=true
. You can either modifyJSBOOT\FUNC.JS
or change the variables at the very beginning of your script.
This works fine with two instances of DOSBox as well. Please note that if the log messages are transmitted to fast the receiving instance of DOJS might skip some of these when displaying.