Releases: jSdCool/skinny-mann
0.9.2
0.9.1
-fixed: all music after the first music track would ignore the set volume
-changed: 3D Shadow setting now has 5 values
-changed: settings version has been increased
+added: new shadow type
+added: loading text to startup logo
-fixed: auto key repeat when holding down a key and typing
-changed: new multiplayer networking system
+added: new debug info line, current multiplayer ping
-changed: Collision hitboxes are now pre grouped into combo boxes before collisions are calculated
-changed: 3D camera now collides with things between its default position and the player
-fixed: moving in and out in 3D mode remaining active when the corresponding button was held as the player was transitioning out of 3D mode
-fixed: most font glyphs disappearing when certain letters were typed in a text box (may not have effected release builds)
-changed: updated many text entering fields to now be text boxes
+added: adjustable 3D FOV
+added: new setting Camera FOV
-fixed: level creator not saving the correct version
-changed: reduced then number of enemies in level 13 and 14
-fixed: FPS text rendering over debug
0.9.0
-changed: new collision detection system
+added: new NPC system
+added: NPC enemy Goon
+added: level 13
-fixed: check point preview no being in correct position while on 3D stage
-fixed: HUD not being rendered on top of level in 3D while in the level creator
+added: level 14
0.8.2
-fixed: coin placement preview was too small in 3D stages
+changed: automatic update installer is now available on Mac OS for future versions
-fixed: settings menu titles attempting to displaying above the window
-fixed: default level creator author name not being persistent through game restarts
-changed: capitalized text on certain buttons
-changed: reduced certain stage components over scan
0.8.1
+added: Universal error handler (crashes will now always show an error window)
+added: grid mode indicator in level creator
-fixed: tutorial crashing on unix based systems
+added: new sound type: narration
-changed: setting version is now 4
+added: new setting narration volume
+added: new settings page: sound
-changed: narration mode setting is now under the sound page
-changed: when adding a sound in the level creator there is now a choice between narration and normal sound
-changed: all previously added sounds will be treated as narrations by default
+added: narration "notification" when a narration sound is playing and the narration volume is less then 20
+added: 3D Blueprints in level creator
-changed: new level complete sound (thanks SuperTylerMan)
+added: new setting disable menu transitions
+added: new setting default level creator author name
-fixed: level progression bug
+changed: automatic update installer is now available on linux for future versions
+changed: new version of automatic updater, now with new options
0.8.0
0.8.0_Early_Access
-fixed: update screen button not being centered at all resolutions
+added: integrated level creator into game
-changed: error window that pops up when the game crashes is now always on top
-changed: level creator now stores content created by the user in appdata or equivalent
-fixed: "grass" on main menu and level select screen is now properly rendered based on the screen size rather then fixed position
-fixed: spelling of shadows in settings
-changed: finally updated buttons on pause menu
-changed: improved UI scaling
-fixed: startup logo randomly loosing texture
-fixed: player number not being reset when leaving multiplayer
+added: menu transitions
-changed: sliders in settings have been upgraded
-changed: upgraded sound systems, all in level sounds now follow sound volume set in settings
-removed: old music
-added: mew music (thanks SuperTylerMan)
-changed: in the logic board editor active logic connections are new red
-added: tick logic board button to variables and groups page of tool box
-changed: glitch effect is now a bit different
-fixed: if you tried to stop playing a level when dead it would put you back in after the respawn cool down
-fixed: portals that transport between 2D and 3D not saving the z position of the destination
-removed: discord icon on main menu
+added: level-11
-fixed: crashed caused when placing a blueprint and the coins in the blueprint hologram collided with the player
-changed: play sound logic component now outputs whether the sound is playing or queued
-added: level-12
NOTE:
in previous version the skinny.mann.win64 option had a broken executable. this has been fixed in this version
0.7.1 UGC in multyplayer
-fixed: max and min players were reversed level info display for co-op levels
-fixed: level complete would still show in new levels once a CO-PO level was completed
-added: waiting for clients message after play is clicked in multiplayer
-added: support for UGC levels in multiplayer
-fixed: game would crash if while entering the multiplayer port you tried to backspace while the port was set to 0
0.7.0 return of multiplayer
-fixed: verticle blipping. as a consequence the max verticle scroll location is now 320
-changed: CBI sphere texture
-fixed: 3D switches not scaling properly with resolutions
-changed: settings/progrss/UGC is now stored in users home directory on mac/linux
-added: multyplayer. now with 2 modes
-added: co-op_1 multyplayer level
-added: co-op_2 multiplayer level
-changed: prbly some other things I don't remember