[demo] Version 0.1.1 binaries
Pre-release
Pre-release
Nothing special, just learnt how to push the constants to the vertex or/and fragment shader.
But actually, the list of changes is here:
- Changed the swap chain surface format from
VK_FORMAT_B8G8R8A8_SRGB
toVK_FORMAT_B8G8R8A8_UNORM
, so the gamma correction was disabled; - In the
game_instance
made therecord_command_buffer
method and move the command buffer creation to the render function (to apply changes from the constant stuff. It doesn't look like optimal decision); - Update the shaders and add the constant uniform struct to provide transformation matrix.
Warning
I'm not sure that the linux version works! I just built it using wsl2
Full Changelog: v0.1.0...v0.1.1