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fix: enable pointerEvents during swiping #55

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2 changes: 1 addition & 1 deletion src/index.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -261,7 +261,6 @@ function SwipeableItem<T>(
});

function onAnimationEnd(openDirection: OpenDirection, snapPoint: number) {
setOpenDirection(openDirection);
onChange({ open: openDirection, snapPoint });
}

Expand Down Expand Up @@ -311,6 +310,7 @@ function SwipeableItem<T>(
: closestSnapPoint > 0
? OpenDirection.RIGHT
: OpenDirection.LEFT;
runOnJS(setOpenDirection)(openDirection)
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strange that this fixes the issue, any idea why?
I would expect this to be exactly the same as calling setOpenDirection on the first line in onAnimationEnd

What about all the other cases that onAnimationEnd is called? Wouldn't removing setOpenDirection cause incorrect state in those cases?

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So the issue are seeing is that the underlay is not intractable until after the animation is finished so if the user tries to press a button in the underlay while animation is "easing out" it wont work because pointer events are disabled here and this value isn't updated until the animation is completely finished. So the fix here is the underlay being intractable when the animation starts and this accomplishes that by setting the open direction sooner than it did before. I'm not sure about downstream issues from this but wanted to chime in with context as to what this is solving / why it solves.

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can you try 2.0.8 and see if it fixes this issue?

runOnJS(onAnimationEnd)(openDirection, Math.abs(closestSnapPoint));
};
if (animStatePos.value === closestSnapPoint) onComplete();
Expand Down