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fix: enable pointerEvents during swiping #55

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@vbylen vbylen commented Aug 13, 2022

solves issue #48 with proposed solution from @jmif here #48 (comment)

@vbylen vbylen marked this pull request as ready for review August 13, 2022 23:17
@jmif
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jmif commented Aug 15, 2022

Just tested as well and working for us!

@@ -311,6 +310,7 @@ function SwipeableItem<T>(
: closestSnapPoint > 0
? OpenDirection.RIGHT
: OpenDirection.LEFT;
runOnJS(setOpenDirection)(openDirection)
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strange that this fixes the issue, any idea why?
I would expect this to be exactly the same as calling setOpenDirection on the first line in onAnimationEnd

What about all the other cases that onAnimationEnd is called? Wouldn't removing setOpenDirection cause incorrect state in those cases?

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So the issue are seeing is that the underlay is not intractable until after the animation is finished so if the user tries to press a button in the underlay while animation is "easing out" it wont work because pointer events are disabled here and this value isn't updated until the animation is completely finished. So the fix here is the underlay being intractable when the animation starts and this accomplishes that by setting the open direction sooner than it did before. I'm not sure about downstream issues from this but wanted to chime in with context as to what this is solving / why it solves.

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can you try 2.0.8 and see if it fixes this issue?

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3 participants