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Releases: battlecode/snek-engine

engine.0.0.7

22 Jan 20:11
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engine.0.0.7 Pre-release
Pre-release

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engine.2.0.1

21 Jan 21:19
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V2.0.1

  • Fix issue with tower broadcasting

engine.2.0.0

16 Jan 03:45
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V2.0.0

  • Add tower broadcast_message()
  • Apply paint penalty for clumped robots in friendly or neutral territory is 1 * number of adjacent robots in 8 directions (enemy territory still 2x)
  • Mop swing 6 tiles (two rows of 3 in direction). Cooldown 40 -> 20.
  • Defense tower makes money each time it attacks and hits at least one robot with the attack. Money bonus 20/30/40.
  • Modified SRP shape to prevent unintended tiling.
  • Completing a resource pattern costs 200 chips. Resource patterns must be undisturbed for 50 consecutive rounds before it becomes active.
  • Lose 20 HP per turn when you have 0 paint (instead of 10 turn counter)
  • Increase robot bytecode to 17500 from 15000
  • Add is_resource_pattern_center to MapInfo
  • can_complete_resource_pattern() now returns false on completed centers
  • Add sprint 1 maps

engine.1.4.0

11 Jan 03:28
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V1.4.0

  • Initial chips amount increased to 2500

engine.1.3.6

10 Jan 18:25
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V1.3.6

  • Fix bug relating to sending actions to the client

engine.1.3.5

10 Jan 17:38
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V1.3.5

  • Allow enum package import

engine.1.3.4

10 Jan 16:30
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V1.3.4

  • Fix can_remove_mark type error

engine.1.3.3

10 Jan 05:34
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V1.3.3

  • can_mark() now checks if a square is paintable
  • Fix 2x paint penalty on enemy territory for moppers not being applied

engine.1.3.1

09 Jan 04:59
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V1.3.1

  • Fix bug that allowed building pre-upgraded towers

engine.1.3.0

08 Jan 22:20
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V1.3.0

  • Tower costs 100/250/500 chips to build and upgrade -> 1000/2500/5000 chips
  • Defense tower attack range sqrt(20) -> 4, Splasher attack range sqrt(8) -> 2
  • Defense tower buff +10/15/20 -> +5/7/9. AoE effectiveness (from buff) 50% -> 0%
  • Soldier attack damage 20 -> 50, Splasher attack damage 50 -> 100
  • Defense tower damage 60/65/70 -> 40/50/60 (single target), 30/35/40 -> 20/25/30 (aoe)
  • Defense tower health 2500/3000/3500 -> 2000/2500/3000
  • Money towers 10/15/20 chips/turn -> 20/30/40 chips/turn
  • Add PaintType.is_enemy()
  • Add UnitType.get_base_type()
  • Add can_paint()