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Releases: battlecode/snek-engine

engine.3.1.0

26 Jan 19:43
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V3.1.0

  • Add HS/quals maps

engine.3.0.2

23 Jan 20:05
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V3.0.2

  • Fix internal engine error when updating SRPs
  • Add fault tolerance for internal engine errors

engine.3.0.1

23 Jan 06:44
1f64022
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V3.0.1

  • Fix process hanging after game completion
  • Remove restricted range
  • Fix remove_mark() not working correctly

engine.3.0.0

22 Jan 19:10
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V3.0.0

  • Starting towers now spawn upgraded to level 2
  • Add sprint 2 maps

engine.0.0.8

22 Jan 20:30
c3a3896
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engine.0.0.8 Pre-release
Pre-release
Fix conda env

engine.0.0.7

22 Jan 20:11
3c563fe
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engine.0.0.7 Pre-release
Pre-release

CI test

engine.2.0.1

21 Jan 21:19
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V2.0.1

  • Fix issue with tower broadcasting

engine.2.0.0

16 Jan 03:45
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V2.0.0

  • Add tower broadcast_message()
  • Apply paint penalty for clumped robots in friendly or neutral territory is 1 * number of adjacent robots in 8 directions (enemy territory still 2x)
  • Mop swing 6 tiles (two rows of 3 in direction). Cooldown 40 -> 20.
  • Defense tower makes money each time it attacks and hits at least one robot with the attack. Money bonus 20/30/40.
  • Modified SRP shape to prevent unintended tiling.
  • Completing a resource pattern costs 200 chips. Resource patterns must be undisturbed for 50 consecutive rounds before it becomes active.
  • Lose 20 HP per turn when you have 0 paint (instead of 10 turn counter)
  • Increase robot bytecode to 17500 from 15000
  • Add is_resource_pattern_center to MapInfo
  • can_complete_resource_pattern() now returns false on completed centers
  • Add sprint 1 maps

engine.1.4.0

11 Jan 03:28
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V1.4.0

  • Initial chips amount increased to 2500

engine.1.3.6

10 Jan 18:25
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V1.3.6

  • Fix bug relating to sending actions to the client