Releases: battlecode/snek-engine
Releases · battlecode/snek-engine
engine.3.1.0
V3.1.0
- Add HS/quals maps
engine.3.0.2
V3.0.2
- Fix internal engine error when updating SRPs
- Add fault tolerance for internal engine errors
engine.3.0.1
V3.0.1
- Fix process hanging after game completion
- Remove restricted range
- Fix remove_mark() not working correctly
engine.3.0.0
V3.0.0
- Starting towers now spawn upgraded to level 2
- Add sprint 2 maps
engine.0.0.8
Fix conda env
engine.0.0.7
CI test
engine.2.0.1
V2.0.1
- Fix issue with tower broadcasting
engine.2.0.0
V2.0.0
- Add tower broadcast_message()
- Apply paint penalty for clumped robots in friendly or neutral territory is 1 * number of adjacent robots in 8 directions (enemy territory still 2x)
- Mop swing 6 tiles (two rows of 3 in direction). Cooldown 40 -> 20.
- Defense tower makes money each time it attacks and hits at least one robot with the attack. Money bonus 20/30/40.
- Modified SRP shape to prevent unintended tiling.
- Completing a resource pattern costs 200 chips. Resource patterns must be undisturbed for 50 consecutive rounds before it becomes active.
- Lose 20 HP per turn when you have 0 paint (instead of 10 turn counter)
- Increase robot bytecode to 17500 from 15000
- Add is_resource_pattern_center to MapInfo
- can_complete_resource_pattern() now returns false on completed centers
- Add sprint 1 maps
engine.1.4.0
V1.4.0
- Initial chips amount increased to 2500
engine.1.3.6
V1.3.6
- Fix bug relating to sending actions to the client