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Removing Blender Lighting and Camera information from visual DAE files #243

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mewtwoshaurd
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@mewtwoshaurd mewtwoshaurd commented Jan 17, 2025

Description

The current ur20 description has Blender lighting and cameras that will render in the MoveIt Pro app and makes the visual mesh look incorrect:

Screenshot from 2025-01-17 13-10-40

This PR removes those Blender artifacts.

It would be great if we could backport this to humble as well!

@urfeex
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urfeex commented Jan 20, 2025

Thanks for bringing that up. We were aware of this but it never seemed severe enough to fix it. If it destroys view on MoveIt Pro that's definitively to be fixed.

Grepping through the meshes, that seems also to be present in ur3, ur5 and ur10. Can you confirm that they show the same issues?

@urfeex urfeex self-requested a review January 20, 2025 07:25
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urfeex commented Jan 21, 2025

@mewtwoshaurd I've updated the CB3 robots without cameras in urfeex@8a31009 Could you verify that this also helps with MoveIt Pro, please? Feel free to cherry-pick that commit into this PR, so we can merged all at once.

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cherry picked and tested, this does fix all the lighting issues. thanks so much!

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urfeex commented Jan 23, 2025

Glad to hear that, thanks for testing!

@urfeex urfeex merged commit a75c2e2 into UniversalRobots:rolling Jan 23, 2025
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mergify bot pushed a commit that referenced this pull request Jan 23, 2025
#243)

* fix: removed blender lighting and cameras from visual meshes
* Remove cameras and lights for ur3, ur5, ur10

(cherry picked from commit a75c2e2)
urfeex pushed a commit that referenced this pull request Jan 23, 2025
…s (backport #243) (#245)

* fix: removed blender lighting and cameras from visual meshes
* Remove cameras and lights for ur3, ur5, ur10
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2 participants