Releases: Rolisteam/rolisteam
Bing
chewb
-Fix bug #62
-Fix bug #61
-Fix bug Rcse#4 Rolisteam/rcse#4
-Rolisteam can display dice value inside string (thank to %1 and %2 inside the return value).
Cavallino
Enzo
Vectorial Map
-New map system using vectorial drawing
-Items can be modified, rotated, moved
-Avatar can be used as character token
-image can be added to the map
-management of layers
-fog of war
-Character vision
-size adaptation
-Parenthood relationship
-Grid (square or hexagon)
-Zoom level
Character sheet
-Management of charactersheet
-Charactersheet editor
-Formula management
-Roll dice from the charactersheet
-Management of several kind of text field
-Character sheet in QML
-Update through network
-ReadOnly data
-Character sheet can have several pages
-Display several page at once
DiceParser
-Validator with several condition and combination with logic operator (OR, AND and exclusive OR)
-Improved management of errors
-List operator accept range/probability
-Hide roll from the player but visible by everyone else (#2d6)
-Merge operator
-filter operator
-if operator
-Support modulo operator in validator
-Management of varible from the character sheet
-Support of different operator (!=)
-improve randomness by using C++11 API
-better generation for dot tree
General
-Dynamic Management of state (add/remove)
-Dice alias can be disable
-heartbeat mechanism to prevent disconnection
Connection Dialog
-Management of several connection profile
-Define role (GM or Player), define connection mode (Host or Client), if player then define character (name, color, avatar)
Resources management
-resources can be ordered into chapter
-management of state of resources (open/loaded)
Fixed Bug
Workaround for #42 - How to auto-size Huge map
Fix #41 - Mix between GM and player rights
Fix #28 - hide Roll Dice from the roller enhancement
Fix #33 - Disconnection
Fix #22 - Characters portraits & tokens
Fix #3 - It is not possible to move sheets around as if on a regular table
Fix #8 - Add images into maps
Translation
-French, English, Portuguese, Hungrian,German, Roumanian, Spanish, Turkish(partial), Dutch(partial)
Octavius
Changelog
Better display for several strings or several dice command at once.
Fix #14 - fix build with Qt5.5 for some linux distribution
Fix #18 - unwanted {1 at the end of dice sentence
Fix #11 - link are not clickable
Fix #10 - players can see hidden maps
Fix #12 - word wrap in chat (activated by default, can be disactived)
octave
Changes
Audio
-new audio system, management of 3 music tracks
-Load/save of playlist
-Load/save audio stream
-Add playlist from http://tabletopaudio.com/
Dice
-new framework for dice rolling (diceparser)
-management of aliases (for dice command)
-GM sharing automatically dice aliases
-Add highlight for dice result
Chat
-http link in chat are now clickable.
-The background color changes only the background of the chat (not the scroll bar)
Theme and skin
-Possibility to change the appearance of rolisteam by changing default colors or set Css code.
-Skin can be imported or exported as JSON file.
-For each theme/skin you can set the background color and image for the main
-management of the position of background image
-no longer need to restart the application
General
-qt5 portage
-Rolisteam starts in full scree mode (can be disable in the preferences dialog)
Refactoring
-Use the new network engine. For better maintenability
Command line parameter
several parameters can be passed to rolisteam at starting
drag and drop
Documentation
Documentation has been updated and reworked for a better understanding
Bug Fix
-Fix the Image deletion to the other players
-set default color to black for painting tools
Translation
Portuguese, Hungrian, Turkish, German