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Add double tap to go forward/backward in DefaultPlayerUIController #132
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@PierfrancescoSoffritti
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Solution number 2 is basically already implemented, using I think solution 1 is more interesting. It shouldn't be too hard to achieve, all is needed are 2 transparent views that cover one half of the screen each. These views can then be used to detect double taps. I think the trickiest thing to implement (but i may be wrong) may be the detection of multiple double taps. eg: if the user taps 4 times on the right view, the player should seek to currentTime + 20 instead of currentTime + 10. |
Ha. That's interesting. I just checked out the latest youtube app and the double tap issue seems to be fixed and it's working beautifully. Also, about the multiple double tap, I think once the first double tap activates the fast forward (backward) mode, then the player doesn't differentiate between single/double tap. I was able to increment in single 10s counts also. Let's try and emulate the exact behavior of the native app. Would be happy to take this up. |
You're right. After the first two taps it's only one to skip 10 seconds. Sounds great to me, thanks for helping :) |
Adds a customizable fast forward/rewind view that can be used for seeking the player Bug: PierfrancescoSoffritti#132
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