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Idle handlers no longer defer to scene-graph parents. #1001

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Jun 10, 2019
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3 changes: 3 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,9 @@
### Improvements
- More response zooming via mouse wheel (#993)

### Changes
- Idle handlers no longer defer to scene-graph parents. Parents still wait for all children to be idle

### Bug Fixes
- Better handling of tiles with overlap (#997)

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14 changes: 14 additions & 0 deletions src/object.js
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,20 @@ var object = function () {
configurable: true
});

/**
* Private getter for the number of outstanding promises.
*
* @property {number} _promises The number of outstanding promises. If this
* is zero, the object is idle.
* @name geo.object#_promises
*/
Object.defineProperty(this, '_promises', {
get: function () {
return m_promiseCount;
},
configurable: true
});

/**
* Add a new promise object preventing idle event handlers from being called
* until it is resolved.
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23 changes: 3 additions & 20 deletions src/sceneObject.js
Original file line number Diff line number Diff line change
Expand Up @@ -23,36 +23,19 @@ var sceneObject = function (arg) {
m_children = [],
s_exit = this._exit,
s_trigger = this.geoTrigger,
s_addPromise = this.addPromise,
s_onIdle = this.onIdle;
s_addPromise = this.addPromise;

/**
* Override object.addPromise to propagate up the scene tree.
* Add the promise here and also propagate up the scene tree.
*
* @param {Promise} promise A promise object.
* @returns {this}
*/
this.addPromise = function (promise) {
if (m_parent) {
m_parent.addPromise(promise);
} else {
s_addPromise(promise);
}
return m_this;
};

/**
* Override object.onIdle to propagate up the scene tree.
*
* @param {function} handler A function taking no arguments.
* @returns {this}
*/
this.onIdle = function (handler) {
if (m_parent) {
m_parent.onIdle(handler);
} else {
s_onIdle(handler);
}
s_addPromise(promise);
return m_this;
};

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3 changes: 3 additions & 0 deletions tests/cases/deferred.js
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ describe('Testing onIdle event handling', function () {
var obj = geo.object(), called = false;

expect(obj.idle).toBe(true);
expect(obj._promises).toBe(0);
obj.onIdle(function () {
called = true;
});
Expand All @@ -21,11 +22,13 @@ describe('Testing onIdle event handling', function () {

obj.addPromise(defer);
expect(obj.idle).toBe(false);
expect(obj._promises).toBe(1);
window.setTimeout(function () {
var called = false;
defer.resolve();

expect(obj.idle).toBe(true);
expect(obj._promises).toBe(0);
obj.onIdle(function () {
called = true;
});
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22 changes: 11 additions & 11 deletions tests/cases/sceneObject.js
Original file line number Diff line number Diff line change
Expand Up @@ -231,18 +231,18 @@ describe('geo.sceneObject', function () {
root.addChild(child2);
child2.addChild(child3);

it('child defers to parent', function () {
it('child propagates to parent', function () {
var defer = $.Deferred(),
handlerRoot = new CallCounter(null),
handler1 = new CallCounter(null),
handler2 = new CallCounter(null),
handler3 = new CallCounter(null);

function checkCallCount(count) {
expect(handlerRoot.ncalls).toBe(count);
expect(handler1.ncalls).toBe(count);
expect(handler2.ncalls).toBe(count);
expect(handler3.ncalls).toBe(count);
function checkCallCount(countr, count1, count2, count3) {
expect(handlerRoot.ncalls).toBe(countr);
expect(handler1.ncalls).toBe(count1);
expect(handler2.ncalls).toBe(count2);
expect(handler3.ncalls).toBe(count3);
}

child3.addPromise(defer);
Expand All @@ -251,27 +251,27 @@ describe('geo.sceneObject', function () {
child2.onIdle(handler2.call);
child3.onIdle(handler3.call);

checkCallCount(0);
checkCallCount(0, 1, 0, 0);

defer.resolve();

checkCallCount(1);
checkCallCount(1, 1, 1, 1);

defer = $.Deferred();
child3.addPromise(defer);

checkCallCount(1);
checkCallCount(1, 1, 1, 1);

defer.resolve();

checkCallCount(1);
checkCallCount(1, 1, 1, 1);

root.onIdle(handlerRoot.call);
child1.onIdle(handler1.call);
child2.onIdle(handler2.call);
child3.onIdle(handler3.call);

checkCallCount(2);
checkCallCount(2, 2, 2, 2);
});

it('aysnchronous events from multiple children', function (done) {
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