Idle handlers no longer defer to scene-graph parents. #1001
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Parents still wait for all children to be idle.
Before, if a map had multiple layers, for instance,
oneLayer.onIdle
would wait for all layers and the map to be idle before triggering. Now,oneLayer.onIdle
will only wait for that layer and its children.mainMap.onIdle
will wait for all of the layers and their children as before.This is useful, for instance, if you have two tile layers and you wish to trigger a function when one of the tile layers is fully loaded without waiting for the second tile layer. You can still wait for both by using
map.onIdle
.