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Some small SSparticle_weather fixes #5256

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LikeLakers2
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@LikeLakers2 LikeLakers2 commented Feb 3, 2025

About The Pull Request

This PR should fix a hard-del that's been repeatedly reported, regarding particle weather stuff.

Additionally, I happened to notice that /datum/controller/subsystem/particle_weather/proc/run_weather was trying to nullify next_hit(_eclipse)... but seemed to instead nullify the parameter. So I fixed that too.

As an aside... I do think that SSparticle_weather should be rewritten. Right now, it seems to duplicate much of its functionality to have both regular weather and eclipse weather running at once.

Why It's Good For The Game

Bugs!

edit: and hard-dels!

Changelog

I don't believe SSparticle_weather even runs on any of our active maps, so this probably isn't a player-facing change.

That said, I'm going to put these here so the relevant flaky test reports automatically close when this is merged:

Fixes #5265
Fixes #5254
Fixes #5252

@LikeLakers2 LikeLakers2 marked this pull request as draft February 3, 2025 06:59
@LikeLakers2 LikeLakers2 force-pushed the project/ss-particle-weather/these-are-supposed-to-null-something branch from 988376c to 50dd70b Compare February 3, 2025 07:00
@LikeLakers2 LikeLakers2 marked this pull request as ready for review February 3, 2025 07:00
@LikeLakers2 LikeLakers2 force-pushed the project/ss-particle-weather/these-are-supposed-to-null-something branch from 50dd70b to 54f1fe4 Compare February 3, 2025 07:01
@Kitsunemitsu Kitsunemitsu added the Fix fix da bug label Feb 3, 2025
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