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Syndicate Depot Updates and Shipbreaking Is Now Ruin-Friendly #5246
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Syndicate Depot Updates and Shipbreaking Is Now Ruin-Friendly #5246
Addust
wants to merge
15
commits into
Monkestation:master
from
addusts-shenanigans:thats-enough-outta-you
+6,522
−1,867
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This was referenced Feb 3, 2025
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This was referenced Feb 5, 2025
This was referenced Feb 5, 2025
This was referenced Feb 5, 2025
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About The Pull Request
Why It's Good For The Game
Shipbreaking is fucking cool, and extending access to it to ruins is good.
Also, AIs fucking with the depot is not good.
Changelog
🆑
add: The Syndicate depot now has shipbreaking!
add: Shipbreaking can now also be integrated into other space ghostroles with enough effort! (good luck lmao)
balance: The Syndicate depot's circuit imprinter is now the shit ancient one, but they have been provided quantum pad boards so they can still be buddy-buddy with other outposts.
fix: Nanotrasen AIs can no longer fuck with the syndicate depot, at least on the interior. They can still see the outside, but it's now much harder for them to do anything.
/:cl: