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quest_complete
MimisK edited this page Mar 18, 2020
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1 revision
quest_complete(quest_id, page)
[
ShowPage(talker, page);
RemoveMemo(talker, quest_id);
SoundEffect(talker, "ItemSound.quest_finish");
SetOneTimeQuestFlag(talker, quest_id, 1);
]
- Macro Use
MACRO<quest_complete>(@test_of_warspirit, "ancestor_martankus_q0233_03.htm")
- No Macro
ShowPage(talker, "ancestor_martankus_q0233_03.htm");
RemoveMemo(talker, @test_of_warspirit);
SoundEffect(talker, "ItemSound.quest_finish");
SetOneTimeQuestFlag(talker, @test_of_warspirit, 1);