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import pygame | ||
import sys | ||
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pygame.init() | ||
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# Screen dimensions | ||
width, height = 800, 600 | ||
window = pygame.display.set_mode((width, height)) | ||
pygame.display.set_caption("Pong Game") | ||
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# Colors | ||
black = (0, 0, 0) | ||
white = (255, 255, 255) | ||
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# Paddle dimensions | ||
paddle_width, paddle_height = 10, 100 | ||
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# Ball properties | ||
ball_radius, ball_speed = 7, [4, 4] | ||
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# Initial positions | ||
left_paddle_pos = [10, height // 2 - paddle_height // 2] | ||
right_paddle_pos = [width - 20, height // 2 - paddle_height // 2] | ||
ball_pos = [width // 2, height // 2] | ||
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# Paddle movement speed | ||
paddle_speed = 6 | ||
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# Game loop | ||
clock = pygame.time.Clock() | ||
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while True: | ||
for event in pygame.event.get(): | ||
if event.type == pygame.QUIT: | ||
pygame.quit() | ||
sys.exit() | ||
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keys = pygame.key.get_pressed() | ||
if keys[pygame.K_w] and left_paddle_pos[1] > 0: | ||
left_paddle_pos[1] -= paddle_speed | ||
if keys[pygame.K_s] and left_paddle_pos[1] < height - paddle_height: | ||
left_paddle_pos[1] += paddle_speed | ||
if keys[pygame.K_UP] and right_paddle_pos[1] > 0: | ||
right_paddle_pos[1] -= paddle_speed | ||
if keys[pygame.K_DOWN] and right_paddle_pos[1] < height - paddle_height: | ||
right_paddle_pos[1] += paddle_speed | ||
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# Move the ball | ||
ball_pos[0] += ball_speed[0] | ||
ball_pos[1] += ball_speed[1] | ||
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# Ball collision with top and bottom walls | ||
if ball_pos[1] - ball_radius < 0 or ball_pos[1] + ball_radius > height: | ||
ball_speed[1] = -ball_speed[1] | ||
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# Ball collision with paddles | ||
if (ball_pos[0] - ball_radius < left_paddle_pos[0] + paddle_width and | ||
left_paddle_pos[1] < ball_pos[1] < left_paddle_pos[1] + paddle_height): | ||
ball_speed[0] = -ball_speed[0] | ||
if (ball_pos[0] + ball_radius > right_paddle_pos[0] and | ||
right_paddle_pos[1] < ball_pos[1] < right_paddle_pos[1] + paddle_height): | ||
ball_speed[0] = -ball_speed[0] | ||
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# Clear the screen | ||
window.fill(black) | ||
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# Draw the paddles and ball | ||
pygame.draw.rect(window, white, (*left_paddle_pos, paddle_width, paddle_height)) | ||
pygame.draw.rect(window, white, (*right_paddle_pos, paddle_width, paddle_height)) | ||
pygame.draw.circle(window, white, ball_pos, ball_radius) | ||
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# Update the display | ||
pygame.display.flip() | ||
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# Cap the frame rate | ||
clock.tick(60) |