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build(deps): bump egui_extras from 0.21.0 to 0.23.0 #36

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@dependabot dependabot bot commented on behalf of github Oct 1, 2023

Bumps egui_extras from 0.21.0 to 0.23.0.

Release notes

Sourced from egui_extras's releases.

0.23.0 - New image API

egui is an easy-to-use immediate mode GUI in pure Rust. eframe is the official egui framework, allowing you to run egui on both web and native.

This release contains a simple and powerful image API:

// Load from web:
ui.image("https://www.example.com/some_image.png");
// Include image in the binary using include_bytes:
ui.image(egui::include_image!("../assets/ferris.svg"));
// With options:
ui.add(
egui::Image::new("file://path/to/image.jpg")
.max_width(200.0)
.rounding(10.0),
);

The API is based on a plugin-system, where you can tell egui how to load the images, and from where.

egui_extras comes with loaders for you, so all you need to do is add the following to your Cargo.toml:

egui_extras = { version = "0.23", features = ["all_loaders"] }
image = { version = "0.24", features = ["jpeg", "png"] } # Add the types you want support for

And this to your code:

egui_extras::install_image_loaders(egui_ctx);

Try the live demo at https://www.egui.rs/

0.22.0 - A plethora of small improvements

egui is an easy-to-use immediate mode GUI in pure Rust. eframe is the official egui framework, allowing you to run egui on both web and native.

There's a bunch of improvements in 0.22, especially to eframe:

  • eframe now supports application icons on Windows and Mac. Set it with NativeOptions::icon_data
  • eframe will now follow the system dark/light mode live with NativeOptions::follow_system_theme. Works both on native and on web!
  • The error reporting on the web is also much nicer, with panics being caught, logged, and is accessible to JavaScript

Try the live demo at https://www.egui.rs/

... (truncated)

Changelog

Sourced from egui_extras's changelog.

0.23.0 - 2023-09-27 - New image API

This release contains a simple and powerful image API:

// Load from web:
ui.image("https://www.example.com/some_image.png");
// Include image in the binary using include_bytes:
ui.image(egui::include_image!("../assets/ferris.svg"));
// With options:
ui.add(
egui::Image::new("file://path/to/image.jpg")
.max_width(200.0)
.rounding(10.0),
);

The API is based on a plugin-system, where you can tell egui how to load the images, and from where.

egui_extras comes with loaders for you, so all you need to do is add the following to your Cargo.toml:

egui_extras = { version = "0.23", features = ["all_loaders"] }
image = { version = "0.24", features = ["jpeg", "png"] } # Add the types you want support for

And this to your code:

egui_extras::install_image_loaders(egui_ctx);

⚠️ BREAKING

  • Update MSRV to Rust 1.70.0 #3310
  • Break out plotting to own crate egui_plot #3282

⭐ Added

... (truncated)

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@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label Oct 1, 2023
Bumps [egui_extras](https://github.com/emilk/egui) from 0.21.0 to 0.23.0.
- [Release notes](https://github.com/emilk/egui/releases)
- [Changelog](https://github.com/emilk/egui/blob/master/CHANGELOG.md)
- [Commits](emilk/egui@0.21.0...0.23.0)

---
updated-dependencies:
- dependency-name: egui_extras
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <[email protected]>
@dependabot dependabot bot force-pushed the dependabot/cargo/egui_extras-0.23.0 branch from e04c7c1 to 692b2c1 Compare October 30, 2023 13:58
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