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Updated the inline documentation of various private fields of the Frm…
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…RepBuilder class.
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xvitaly committed Dec 5, 2024
1 parent e30b131 commit cbcfc01
Showing 1 changed file with 8 additions and 8 deletions.
16 changes: 8 additions & 8 deletions src/srcrepair/FrmRepBuilder.cs
Original file line number Diff line number Diff line change
Expand Up @@ -21,27 +21,27 @@ namespace srcrepair.gui
public partial class FrmRepBuilder : Form
{
/// <summary>
/// Logger instance for FrmRepBuilder class.
/// Logger instance for the FrmRepBuilder class.
/// </summary>
private readonly Logger Logger = LogManager.GetCurrentClassLogger();

/// <summary>
/// CurrentPlatform instance for FrmRepBuilder class.
/// CurrentPlatform instance for the FrmRepBuilder class.
/// </summary>
private readonly CurrentPlatform Platform = CurrentPlatform.Create();

/// <summary>
/// Stores full path to the local logs directory.
/// Stores the full path to the application logs directory.
/// </summary>
private readonly string AppLogDir;

/// <summary>
/// Stores full path to Steam client crash dumps directory.
/// Stores the full path to the Steam client crash dumps directory.
/// </summary>
private readonly string FullSteamDumpsDir;

/// <summary>
/// Stores full path to Steam client logs directory.
/// Stores the full path to the Steam client logs directory.
/// </summary>
private readonly string FullSteamLogsDir;

Expand All @@ -51,18 +51,18 @@ public partial class FrmRepBuilder : Form
private readonly SourceGame SelectedGame;

/// <summary>
/// Stores an instance of the ReportManager class for managing generic
/// Stores an instance of the ReportManager class for working with
/// report targets.
/// </summary>
private readonly ReportManager RepMan;

/// <summary>
/// Stores status of currently running process.
/// Stores the status of the currently running process.
/// </summary>
private bool IsRunning = false;

/// <summary>
/// Stores status of process completion event.
/// Stores the status of the process completion event.
/// </summary>
private bool IsCompleted = false;

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