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This pull request primarily focuses on enhancing the responsiveness of the game interface for smaller screen sizes (<= 820px). The changes include modifying the CSS and JavaScript files to adjust the game layout, canvas size, and tooltip styles based on the screen width.
Here are the key changes:
CSS adjustments for smaller screens:
game-landscape.html
andstyles.css
: Added media queries for screens with a maximum width of 820px. The game container's flex direction is set to column and the game canvas width is set to 100% with auto height. The canvas position is also adjusted to accommodate the header height. [1] [2] [3]JavaScript changes for dynamic canvas size and game layout:
game-landscape.js
: Introduced a new functionadjustCanvasSize
to dynamically adjust the canvas size based on the screen width. This function is called on window resize and at the start of the script.game-landscape.js
: The number of game levels per row is now dynamically set based on the screen width.game-landscape.js
: Added a window resize event listener to adjust the canvas size and redraw the game landscape when the window size changes.Tooltip style enhancements:
game-landscape.js
: Enhanced the tooltip styles by adding color, font weight, and font size.