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Blur strength #107
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Blur strength #107
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Updated the desc with a video of the implementation. There are some minor artifacts in the top right section of the window blur, where there are thin lines. This is due to the lowering of the num_passes and doubling of the blur radius (which displays more artifacts). Not sure if there's anything that can be done here, except maybe mixing a max opacity blur with the lower opacity blur? Or maybe mixing the higher |
Is this still present? I didn't notice it from the video |
Not anymore! :D |
Converting to draft again, we should wait with this until it can be tested with SwayFX animations |
Adds support for blur strength.
2025-02-22.00-48-16.mp4
Here's what it looks like with just regular alpha:
Tested with SwayFX main branch using:
script to run in nested kitty:
Tested in SwayFX: