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Fix alignment checks when allocating buffers #2476

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merged 1 commit into from
Feb 27, 2024

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marc0246
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Reported by @YouSafe on Discord.

Changelog:

### Bugs fixed
- Fixed the alignment check when (sub)allocating buffers that would limit the alignment to 64 at maximum, even though some applications might need buffers with higher alignments that aren't read/written by the host. The check is now only present when reading/writing a buffer.

@Rua Rua merged commit 817436b into vulkano-rs:master Feb 27, 2024
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Rua added a commit that referenced this pull request Feb 27, 2024
@marc0246 marc0246 deleted the buffer-alignment branch March 3, 2024 15:06
AustinJ235 pushed a commit that referenced this pull request Mar 3, 2024
* Add runtime SPIR-V validation

* Remove copyright message

* fmt

* Up vk version in shader compilation (#2467)

* Up vk version in shader compilation

* Update test in codegen.rs

* cargo +nightly fmt

* Update lib.rs

* clippy + fmt fixes

* simplify changes

* post merge

* #2467 changelog

* Remove windows specific dnd disable (#2474)

* Fix unnecessarily strict validation for DRM format modifiers (#2469)

* #2469 changelog

* Add support for querying memory requirements directly from the device (#2470)

* #2470 changelog

* Make image_index and final_views accessible, and add new example. (#2473)

* Make image_index and final_views accessible, and new example.

The first 2 changes should make creating frame buffers easier.
The new example should make it easier to learn vulkano-util.

* Remove unnecessary imports, and run clippy.

* Run fmt.

* .acquire() no longer returns image_index

* rename final_views() to swapchain_image_views()

The name change makes it more consistent with swapchain_image_view().

Personally I don't understand why the field name is final_views, yet we externally in function names refer to it as swapchain image views and such like.

* Fractal example no longer creates framebuffer every frame.

* Game of life example no longer creates framebuffer every frame.

(Also removed a piece of code I had commented out, but had forgotten to remove from the fractal example.)

* Rename if_recreate_swapchain to on_recreate_swapchain and update acquire() documentation. to on_recreate_swapchain

* on_recreate_swapchain is now impl FnOnce instead of generics based FnMut

Thanks marc0246!

Co-authored-by: marc0246 <[email protected]>

* Replace empty comment with an actual comment.

---------

Co-authored-by: marc0246 <[email protected]>

* Fix `VulkanoWindowRenderer::swapchain_image_views` return type

I have only noticed this as I was writing the changelog.

@coolcatcoder for future reference, `&Vec<T>` is an anti-pattern. There's nothing more you can do with it than with `&[T]` (because the reference is immutable) and it means that we can't use a different underlying buffer without a breaking change.

* #2473 changelog

* Fix `VulkanoWindowRenderer::acquire` taking `&Vec<T>` as well

* Replace cgmath with glam in the examples (#2475)

* Replace cgmath with glam in the examples

* Implement type_for_format! for glam

* Remove comment where I'm freaking out because of OpenGL flashbacks

* Update Cargo.toml

Co-authored-by: marc0246 <[email protected]>

* Update vulkano/autogen/formats.rs

Co-authored-by: marc0246 <[email protected]>

* Fix glam type_for_format

* Format the code

---------

Co-authored-by: marc0246 <[email protected]>

* #2475 changelog

* Fix alignment checks when allocating buffers (#2476)

* #2476 changelog

* Add `DepthState::reverse` helper method (#2483)

* #2483 changelog

* Add runtime SPIR-V validation

* Remove copyright message

* fmt

---------

Co-authored-by: maratik123 <[email protected]>
Co-authored-by: Okko Hakola <[email protected]>
Co-authored-by: marc0246 <[email protected]>
Co-authored-by: Katt <[email protected]>
Co-authored-by: stefnotch <[email protected]>
Co-authored-by: José Miguel Sánchez García <[email protected]>
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2 participants