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chore: comment out typst_basic example for now
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use bevy::prelude::*; | ||
use bevy_motiongfx::prelude::*; | ||
use bevy_motiongfx::typst::{TypstCompiler, TypstCompilerPlugin}; | ||
|
||
fn main() { | ||
App::new() | ||
// Bevy plugins | ||
.add_plugins(DefaultPlugins) | ||
// Custom plugins | ||
.add_plugins(( | ||
MotionGfxPlugin, | ||
MotionGfxVelloPlugin, | ||
TypstCompilerPlugin::new(Vec::new()), | ||
)) | ||
.add_systems(Startup, (setup, typst_basic)) | ||
.add_systems(Update, timeline_movement) | ||
.run(); | ||
} | ||
|
||
fn typst_basic( | ||
mut commands: Commands, | ||
mut typst_compiler: ResMut<TypstCompiler>, | ||
mut scenes: ResMut<Assets<VelloScene>>, | ||
) { | ||
let content = String::from( | ||
r###" | ||
#set page(width: 1120pt, margin: 8pt) | ||
#set raw(theme: "themes/Monokai Pro.tmTheme") | ||
#set text(size: 24pt, fill: rgb("#FCFCFA")) | ||
#box()[ | ||
#text(fill: gradient.linear(rgb("#13A8C1"), rgb("#21C0AA")))[= Typst] | ||
] | ||
$ frac(a^2, 2) $ | ||
$ vec(1, 2, delim: "[") $ | ||
$ mat(1, 2; 3, 4) $ | ||
$ lim_x = op("lim", limits: #true)_x $ | ||
```rs | ||
fn main() { | ||
println!("Hello from Typst!"); | ||
} | ||
``` | ||
"###, | ||
); | ||
|
||
match typst_compiler.compile_flatten(&mut commands, &mut scenes, content) { | ||
Ok(tree) => { | ||
commands | ||
.entity(tree.root_entity) | ||
.insert(Transform::from_xyz(-500.0, 300.0, 0.0)); | ||
|
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// Motion | ||
let path_len = tree.paths.len(); | ||
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let mut transform_motions = Vec::with_capacity(path_len); | ||
let mut fill_motions = Vec::with_capacity(path_len); | ||
let mut stroke_motions = Vec::with_capacity(path_len); | ||
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for p in 0..path_len { | ||
let path = &tree.paths[p]; | ||
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transform_motions.push(TransformMotion::new(path.entity, path.transform)); | ||
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if let Some(fill) = &path.fill { | ||
fill_motions.push(Some(FillStyleMotion::new(path.entity, fill.clone()))); | ||
} else { | ||
fill_motions.push(None); | ||
} | ||
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||
if let Some(stroke) = &path.stroke { | ||
stroke_motions.push(Some(StrokeStyleMotion::new(path.entity, stroke.clone()))); | ||
} else { | ||
stroke_motions.push(None); | ||
} | ||
} | ||
|
||
// Animations | ||
let mut setup_seqs = Vec::with_capacity(path_len); | ||
let mut animate_seqs = Vec::with_capacity(path_len); | ||
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let transform_offset = Vec3::Y * 24.0; | ||
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for p in 0..path_len { | ||
let path = &tree.paths[p]; | ||
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if let Some(motion) = &mut fill_motions[p] { | ||
setup_seqs.push(commands.play(motion.brush_to(Color::NONE), 0.0)); | ||
} | ||
if let Some(motion) = &mut stroke_motions[p] { | ||
setup_seqs.push(commands.play(motion.brush_to(Color::NONE), 0.0)); | ||
} | ||
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animate_seqs.push(all(&[ | ||
commands.play(transform_motions[p].translate_add(transform_offset), 1.0), | ||
{ | ||
if let Some(motion) = &mut fill_motions[p] { | ||
let brush = path.fill.as_ref().unwrap().brush.clone(); | ||
commands.play(motion.brush_to(brush), 1.0) | ||
} else { | ||
commands.sleep(1.0) | ||
} | ||
}, | ||
{ | ||
if let Some(motion) = &mut stroke_motions[p] { | ||
let brush = path.stroke.as_ref().unwrap().brush.clone(); | ||
commands.play(motion.brush_to(brush), 1.0) | ||
} else { | ||
commands.sleep(1.0) | ||
} | ||
}, | ||
])); | ||
} | ||
|
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let sequence = all(&[all(&setup_seqs), flow(0.1, &animate_seqs)]) | ||
.with_ease(ease::expo::ease_in_out); | ||
|
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commands.spawn(SequencePlayerBundle { | ||
sequence, | ||
..default() | ||
}); | ||
} | ||
Err(err) => { | ||
println!("{:#?}", err); | ||
} | ||
} | ||
} | ||
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fn setup(mut commands: Commands) { | ||
commands.spawn(Camera2dBundle::default()); | ||
} | ||
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fn timeline_movement( | ||
mut q_timelines: Query<(&mut SequencePlayer, &mut SequenceController)>, | ||
keys: Res<ButtonInput<KeyCode>>, | ||
time: Res<Time>, | ||
) { | ||
for (mut sequence_player, mut sequence_time) in q_timelines.iter_mut() { | ||
if keys.pressed(KeyCode::KeyD) { | ||
sequence_time.target_time += time.delta_seconds(); | ||
} | ||
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if keys.pressed(KeyCode::KeyA) { | ||
sequence_time.target_time -= time.delta_seconds(); | ||
} | ||
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if keys.just_pressed(KeyCode::Space) { | ||
if keys.pressed(KeyCode::ShiftLeft) { | ||
sequence_player.time_scale = -1.0; | ||
} else { | ||
sequence_player.time_scale = 1.0; | ||
} | ||
} | ||
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if keys.just_pressed(KeyCode::Escape) { | ||
sequence_player.time_scale = 0.0; | ||
} | ||
} | ||
} | ||
fn main() {} | ||
// use bevy::prelude::*; | ||
// use bevy_motiongfx::prelude::*; | ||
// use bevy_motiongfx::typst::{TypstCompiler, TypstCompilerPlugin}; | ||
|
||
// fn main() { | ||
// App::new() | ||
// // Bevy plugins | ||
// .add_plugins(DefaultPlugins) | ||
// // Custom plugins | ||
// .add_plugins(( | ||
// MotionGfxPlugin, | ||
// MotionGfxVelloPlugin, | ||
// TypstCompilerPlugin::new(Vec::new()), | ||
// )) | ||
// .add_systems(Startup, (setup, typst_basic)) | ||
// .add_systems(Update, timeline_movement) | ||
// .run(); | ||
// } | ||
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// fn typst_basic( | ||
// mut commands: Commands, | ||
// mut typst_compiler: ResMut<TypstCompiler>, | ||
// mut scenes: ResMut<Assets<VelloScene>>, | ||
// ) { | ||
// let content = String::from( | ||
// r###" | ||
// #set page(width: 1120pt, margin: 8pt) | ||
// #set raw(theme: "themes/Monokai Pro.tmTheme") | ||
// #set text(size: 24pt, fill: rgb("#FCFCFA")) | ||
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// #box()[ | ||
// #text(fill: gradient.linear(rgb("#13A8C1"), rgb("#21C0AA")))[= Typst] | ||
// ] | ||
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// $ frac(a^2, 2) $ | ||
// $ vec(1, 2, delim: "[") $ | ||
// $ mat(1, 2; 3, 4) $ | ||
// $ lim_x = op("lim", limits: #true)_x $ | ||
|
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// ```rs | ||
// fn main() { | ||
// println!("Hello from Typst!"); | ||
// } | ||
// ``` | ||
// "###, | ||
// ); | ||
|
||
// match typst_compiler.compile_flatten(&mut commands, &mut scenes, content) { | ||
// Ok(tree) => { | ||
// commands | ||
// .entity(tree.root_entity) | ||
// .insert(Transform::from_xyz(-500.0, 300.0, 0.0)); | ||
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// // Motion | ||
// let path_len = tree.paths.len(); | ||
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// let path_ids = Vec::with_capacity(path_len); | ||
// let mut transforms = Vec::with_capacity(path_len); | ||
// let mut fill_motions = Vec::with_capacity(path_len); | ||
// let mut stroke_motions = Vec::with_capacity(path_len); | ||
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// // tree.paths.iter().map(); | ||
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// for p in 0..path_len { | ||
// let path = &tree.paths[p]; | ||
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// path_ids.push(path.entity); | ||
// transforms.push(path.transform); | ||
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// if let Some(fill) = &path.fill { | ||
// fill_motions.push(Some(FillStyleMotion::new(path.entity, fill.clone()))); | ||
// } else { | ||
// fill_motions.push(None); | ||
// } | ||
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// if let Some(stroke) = &path.stroke { | ||
// stroke_motions.push(Some(StrokeStyleMotion::new(path.entity, stroke.clone()))); | ||
// } else { | ||
// stroke_motions.push(None); | ||
// } | ||
// } | ||
|
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// // Animations | ||
// let mut setup_seqs = Vec::with_capacity(path_len); | ||
// let mut animate_seqs = Vec::with_capacity(path_len); | ||
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// let transform_offset = Vec3::Y * 24.0; | ||
|
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// for p in 0..path_len { | ||
// let path = &tree.paths[p]; | ||
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// if let Some(motion) = &mut fill_motions[p] { | ||
// setup_seqs.push(commands.play(motion.brush_to(Color::NONE), 0.0)); | ||
// } | ||
// if let Some(motion) = &mut stroke_motions[p] { | ||
// setup_seqs.push(commands.play(motion.brush_to(Color::NONE), 0.0)); | ||
// } | ||
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// animate_seqs.push(all(&[ | ||
// commands.play(transforms[p].translate_add(transform_offset), 1.0), | ||
// { | ||
// if let Some(motion) = &mut fill_motions[p] { | ||
// let brush = path.fill.as_ref().unwrap().brush.clone(); | ||
// commands.play(motion.brush_to(brush), 1.0) | ||
// } else { | ||
// commands.sleep(1.0) | ||
// } | ||
// }, | ||
// { | ||
// if let Some(motion) = &mut stroke_motions[p] { | ||
// let brush = path.stroke.as_ref().unwrap().brush.clone(); | ||
// commands.play(motion.brush_to(brush), 1.0) | ||
// } else { | ||
// commands.sleep(1.0) | ||
// } | ||
// }, | ||
// ])); | ||
// } | ||
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// let sequence = all(&[all(&setup_seqs), flow(0.1, &animate_seqs)]) | ||
// .with_ease(ease::expo::ease_in_out); | ||
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// commands.spawn(SequencePlayerBundle { | ||
// sequence, | ||
// ..default() | ||
// }); | ||
// } | ||
// Err(err) => { | ||
// println!("{:#?}", err); | ||
// } | ||
// } | ||
// } | ||
|
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// fn setup(mut commands: Commands) { | ||
// commands.spawn(Camera2dBundle::default()); | ||
// } | ||
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// fn timeline_movement( | ||
// mut q_timelines: Query<(&mut SequencePlayer, &mut SequenceController)>, | ||
// keys: Res<ButtonInput<KeyCode>>, | ||
// time: Res<Time>, | ||
// ) { | ||
// for (mut sequence_player, mut sequence_time) in q_timelines.iter_mut() { | ||
// if keys.pressed(KeyCode::KeyD) { | ||
// sequence_time.target_time += time.delta_seconds(); | ||
// } | ||
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// if keys.pressed(KeyCode::KeyA) { | ||
// sequence_time.target_time -= time.delta_seconds(); | ||
// } | ||
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// if keys.just_pressed(KeyCode::Space) { | ||
// if keys.pressed(KeyCode::ShiftLeft) { | ||
// sequence_player.time_scale = -1.0; | ||
// } else { | ||
// sequence_player.time_scale = 1.0; | ||
// } | ||
// } | ||
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// if keys.just_pressed(KeyCode::Escape) { | ||
// sequence_player.time_scale = 0.0; | ||
// } | ||
// } | ||
// } |