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Render-time transparency resolution has its use cases, but draw-time transparency is a must-have feature. It avoids having to use a secondary transparent overlay buffer to use transparency features and thus has a potential to improve performance by miles.
Branch buffer off to buffer-dtt
Implement draw-time transparency resolution in drawing functions
Implement non-resolving :render methods
Make DTT available with buffer:import()
The text was updated successfully, but these errors were encountered:
DTT is a debatable feature again. As buffer gets faster and faster (#16 and #15 will likely mean another major increase in performance), it's questionable whether the performance benefits of DTT will be worth the necessary management of a much larger code base. We'll have to profile this.
Render-time transparency resolution has its use cases, but draw-time transparency is a must-have feature. It avoids having to use a secondary transparent overlay buffer to use transparency features and thus has a potential to improve performance by miles.
buffer
off tobuffer-dtt
:render
methodsbuffer:import()
The text was updated successfully, but these errors were encountered: