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It could be possible to rewrite the transparency resolution logic in :render() and :cook_lines() to use a single loop for resolving all three pixel properties. After all, the coordinate repositions are duplicate code. We could determine three flags marking which properties need resolution before the loop starts, and then break once all three are falsy. Should theoretically speed things up as well as minify the code!
The text was updated successfully, but these errors were encountered:
It could be possible to rewrite the transparency resolution logic in
:render()
and:cook_lines()
to use a single loop for resolving all three pixel properties. After all, the coordinate repositions are duplicate code. We could determine three flags marking which properties need resolution before the loop starts, and thenbreak
once all three are falsy. Should theoretically speed things up as well as minify the code!The text was updated successfully, but these errors were encountered: