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Airtanks & Batteries #14
Airtanks & Batteries #14
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@@ -202,7 +202,7 @@ public static class Atmospherics | |||
/// <summary> | |||
/// This is calculated to help prevent singlecap bombs (Overpowered tritium/oxygen single tank bombs) | |||
/// </summary> | |||
public const float MinimumTritiumOxyburnEnergy = 143000f; | |||
public const float MinimumTritiumOxyburnEnergy = 429000f; |
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sneakycode to make bombs more powerful?
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Apparently that is correlated to the volume of the container or something, and there was a comment specifically to adjust that when adjusting tank volumes
y'all gotta upstream this fr |
As in, you want EE main to have these as well? |
Going to merge this now but we will need to fix the tests later. |
47dc053
into
vgstation-coders:master
Real Gas Laws and Thermodynamics when????
Description
Emergency air tanks don't last long enough. Flashlights don't last long enough. Flashlights break when left on for too long and replacing their power cell doesn't fix them. Power dies on the station in as little as five minutes.
Now they work.
Tested on multiple maps, changes to the SMES, SS and APCs result in uninterrupted power for around 15 minutes before the Substations for Science and Medical start to fail, putting them on a APC power for a few minutes before going dark.
Emergency air tanks and tanks in general last longer. Emergency tanks start will a full capacity.
Flashlights last 8x longer and shut off without dimming or flashing when empty. They now work normally after replacing the cell.
The blinking fix was lazy after a few hours of not having any success in resetting the animation system. Instead I just commented it all out. Now your brightness is binary.
Changelog
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