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2 ‐ Project Creation

Doug Hunsaker edited this page Nov 1, 2023 · 7 revisions

A. Starting a New Project

  • Launch UE (Unreal Engine) from the ‘Library’ tab in the Epic Games Launcher
  • Select: Games-> Blank-> C++
  • Name project and save to a location.
  • Then click Create.

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  • This will create a new Unreal Engine project.

Note for Windows/Visual Studio Users:

  • If the project screen freezes or gives an error message, open it in Visual Studio by the link on the error message or using the file in the project’s file explorer (covered more in “File Navigation” section)

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  • Now find your project name on the right-side window, right click, and select ‘Rebuild.’

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  • This will rebuild your new project and fix the corrupted files. This can take some time to finish.

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  • Once it’s finished you can open your project either from the Epic Games Launcher or by opening the Unreal Engine application from in the project file.

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Note for Mac Users:

  • Xcode should automatically start and run some compilations/scripts. Once this is complete, Xcode should be linked to your project successfully.

All Users:

  • The first time your project opens it will have to compile shaders. This can take some time. Luckily, it only needs to do this once and subsequent openings will be much quicker.

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  • Depending on your computer’s graphics, you may be prompted to upgrade your graphic drivers during startup. You can upgrade if desired, otherwise, most of time it’s fine to select ‘No’.

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B. Menu Overview


C. Basic Controls Overview


D. File Navigation

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