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2 changes: 1 addition & 1 deletion docs/Guides/Engineering guides/Hacking-Guide.md
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Expand Up @@ -2,7 +2,7 @@

## Spoiler-free Hacking Tips [as of build 4105]

*Use a screwdriver on a door (on any [intent](Intent.md)) to open the panel. Clicking on the door with empty hands will then access the panel. The panel can be closed again by using a screwdriver on the door a second time, making it less evident that the door has been tampered with.
*Use a screwdriver on a door (on any [intent](Intents.md)) to open the panel. Clicking on the door with empty hands will then access the panel. The panel can be closed again by using a screwdriver on the door a second time, making it less evident that the door has been tampered with.

*Door wiring poses a risk of electric shock, so insulated gloves are a good idea!

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6 changes: 3 additions & 3 deletions docs/Guides/General guides/Access.md
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Expand Up @@ -11,7 +11,7 @@ If your the goody two shoes sort, there are several ways to get into places with

- Just use your own ID to open doors you have access to. The most boring and plain way, but the most efficient and legal by far.
- Get your ID changed legally by the [HoP](HoP.md) or [Captain](Captain.md) to get access, then try option 1 above. This will likely involve talking, but unless your trying to get into an area thought of as secure, it generally fairly easy.
- Convince someone to let you in. If your persuasive enough, have made a bud, or are lacking time, this is a good way to legally get into areas. If its a secure area this will likely not work, but you can probably ask them for the specific thing your after regardless. If you just want the item but they aren't willing to give it up, propose a trade. if you offer the [CMO](Chief-medical-officer.md) an smg for some medicine, he's more than likely to give it to you in a fair exchange.
- Convince someone to let you in. If your persuasive enough, have made a bud, or are lacking time, this is a good way to legally get into areas. If its a secure area this will likely not work, but you can probably ask them for the specific thing your after regardless. If you just want the item but they aren't willing to give it up, propose a trade. if you offer the [CMO](Chief-Medical-Officer.md) an smg for some medicine, he's more than likely to give it to you in a fair exchange.


### The Grey Area
Expand Down Expand Up @@ -39,6 +39,6 @@ The most varied of the categories is the ways you can get in without permission.

- a dirty break-in. Destroy a window using a weapon of some sort, or, if your VERY well armed, destroy the door or wall. Windows are much more weak to gunshots than melee weapons, so much so that if your trying to use a melee weapon your usually better off just stealing a gun and coming back.

- Explosions (or fire). If you can get an explosive, you can try blowing apart the wall or window. you can also try to use a plasmafire to do the same. This is greatly frowned upon if you aren't an [antagonist](Antagonist.md), but is by far the most stylish way of doing it.
- Explosions (or fire). If you can get an explosive, you can try blowing apart the wall or window. you can also try to use a plasmafire to do the same. This is greatly frowned upon if you aren't an [antagonist](Roles.md#antagonist), but is by far the most stylish way of doing it.

{% include 'html/rolesnavbar.md' %}
{% include 'html/rolesnavbar.md' %}
4 changes: 2 additions & 2 deletions docs/Guides/General guides/Battle-royale.md
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# Battle royale
Battle royale is an absolute emergency status where the station failed to keep a civilized state and every character is on his own trying not to die. Often times this turns into a massive carnage with dozens of casualties and three possible outcomes: a very traumatized small group of survivors calling the escape shuttle, the last man standing achieving a moral win and then maybe escaping (or just committing not alive) or the complete destruction of the station due to some [nuclear](Nuclear-Emergency.md), [plasma](Atmospherics-Technician.md) or just [reset map](Resetting-the-map.md) attack.
Battle royale is an absolute emergency status where the station failed to keep a civilized state and every character is on his own trying not to die. Often times this turns into a massive carnage with dozens of casualties and three possible outcomes: a very traumatized small group of survivors calling the escape shuttle, the last man standing achieving a moral win and then maybe escaping (or just committing not alive) or the complete destruction of the station due to some [nuclear](Nuclear Operative.md), [plasma](Atmospherics-Technician.md) or just [reset map](Resetting-the-map.md) attack.

## <u>Preventing a battle royale</u>

Battle royale is often prevented by the combined forces of the [janitor](Janitor.md)(s) and [security](Security.md) with the first one keeping the station clean of blood and chaos related things and the second keeping it clean of the men who make them in the first place.
Battle royale is often prevented by the combined forces of the [janitor](Janitor.md)(s) and [security](Roles.md#security) with the first one keeping the station clean of blood and chaos related things and the second keeping it clean of the men who make them in the first place.

## <u>What to do</u>'

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14 changes: 7 additions & 7 deletions docs/Guides/General guides/Combat.md
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Expand Up @@ -5,7 +5,7 @@ Got beat up by [shitsec](Shitsec.md)? Want to beat up [shitsec](Shitsec.md)? Can
Well first you'll need to learn to be robust! This may take a while.

## The Actual Introduction
One thing you need to know about combat in ss13, is that it is often not the best option. In many scenarios you may be better off explaining your actions or surrendering peacefully. If you arent an [antagonist](Antagonist.md), getting into way more fights than needed can place you in the crosshairs of an [admin](Admin.md), with consequences that can last between rounds.
One thing you need to know about combat in ss13, is that it is often not the best option. In many scenarios you may be better off explaining your actions or surrendering peacefully. If you arent an [antagonist](Roles.md#antagonist), getting into way more fights than needed can place you in the crosshairs of an [admin](Admin.md), with consequences that can last between rounds.

If you are entirely new to the game, combat is not the first thing you should learn, rather, you should prioritize learning [very basic skills](How-not-to-die-instantly.md) and the non-combat parts of roles.

Expand All @@ -15,7 +15,7 @@ Without further adieu, Combat in ss13 is one of its most complex and varied syst
Movement is a very important part of combat, and good movement will allow you to stay alive and kill your opponents much easier. The key to movement in combat is to minimize the amount of moments your in their line of fire, while maximizing the amount you can use your own weapons. If you are good enough, and master movement, you can even dodge bullets.

## Moving Defensively
If you wish to not end up a corpse, the best way to stay alive is to not be there to get shot. If someone has put in the preparation to kill you and your caught with your pants down, your best option is to run like hell and scream bloody murder, unless, of course, everyone else wants you dead too, in which case your best off not drawing extra attention. If your not wanted by [security](Security.md), your best option is to run into a high traffic or patrolled area like the main hall or security, and let others deal with the problem for you. If you are, however, you should do the exact opposite. Running into the maintenance shafts and turning off all your lights is preferable. If your opponent is chasing you, but out of sight, open doors while running so as to trick them into going down the wrong hall or into dead ends. if you know the map or come across them, corners and intersections are your best choice to lose your opponent. Corners block line of sight, and lines of fire, while intersections force them to choose between routes. If you know they don't have access to an area, you can run into it and lock the door behind you. Similarly, if you see a locker on your route, you can hide inside it so the person chasing you loses track. If you can stomach it, or have a space suit, the void of space is a very easy way to lose your opponent. All these will give you time to prepare a fight where you have the advantage.
If you wish to not end up a corpse, the best way to stay alive is to not be there to get shot. If someone has put in the preparation to kill you and your caught with your pants down, your best option is to run like hell and scream bloody murder, unless, of course, everyone else wants you dead too, in which case your best off not drawing extra attention. If your not wanted by [security](Roles.md#security), your best option is to run into a high traffic or patrolled area like the main hall or security, and let others deal with the problem for you. If you are, however, you should do the exact opposite. Running into the maintenance shafts and turning off all your lights is preferable. If your opponent is chasing you, but out of sight, open doors while running so as to trick them into going down the wrong hall or into dead ends. if you know the map or come across them, corners and intersections are your best choice to lose your opponent. Corners block line of sight, and lines of fire, while intersections force them to choose between routes. If you know they don't have access to an area, you can run into it and lock the door behind you. Similarly, if you see a locker on your route, you can hide inside it so the person chasing you loses track. If you can stomach it, or have a space suit, the void of space is a very easy way to lose your opponent. All these will give you time to prepare a fight where you have the advantage.

## Moving Offensively
There is more to chasing someone than running in a straight line. if you see the person your chasing, try to predict which door they will take when running, and lean towards that side of the hall to gain a slight advantage, a lot like running in the inner part of a track. You can use corners to stage ambushes, which can tie up a fight nicely if you've tricked your opponent into thinking your just going to run away. Similarly, you can use lockers to the same effect. just shove your weapon into your hand and bash their head in while they try and find you. If you have a gun, firing it behind you while being chased will give the person chasing you less time to react to the bullets. If however, you are the one chasing, try using faster RoF weapons, to simply out-spray their ability to dodge rounds. If you have a friend, you can have them block the path of a person your chasing or stand still while you run them into a loop. This is always more effective than simply having two people trying to chase someone down.
Expand All @@ -24,10 +24,10 @@ There is more to chasing someone than running in a straight line. if you see the
If you want to make a fight easy, and have the time, simply prepare beforehand. A fight in which you are prepared will always end up going better than one you just wing. Your preparation can vary wildly depending on your job, the state of the station, and a very long list of other factors, so this section will cover planning and some of the most accessible ways to prepare.

## Making a Plan
If you wish to fight, its always best to think up a plan beforehand. Try figuring out how to synergize your equipment, stuns, and possible strategies. First, you should know who it is you are trying to fight. If they have a more important objective, they could simply ignore your attempts to get them killed and walk off. [Nuke ops](Nuclear-Emergency.md), for example, may abandon a fight with you to instead fight the person holding the disk, so it could be easier to lure them into an ambush that way to exploit it. A [captain](Captain.md), on the other hand, is mostly concerned with staying alive and will have someone else do their killing for them. If you know who you are fighting, and know how to use your own gear to its maximum effect, while considering their possible responses, fights you get into should be a breeze.
If you wish to fight, its always best to think up a plan beforehand. Try figuring out how to synergize your equipment, stuns, and possible strategies. First, you should know who it is you are trying to fight. If they have a more important objective, they could simply ignore your attempts to get them killed and walk off. [Nuke ops](Nuclear Operative.md), for example, may abandon a fight with you to instead fight the person holding the disk, so it could be easier to lure them into an ambush that way to exploit it. A [captain](Captain.md), on the other hand, is mostly concerned with staying alive and will have someone else do their killing for them. If you know who you are fighting, and know how to use your own gear to its maximum effect, while considering their possible responses, fights you get into should be a breeze.

## Guns, Sticks, Vests
One way to make combat easier is to simply have the bigger gun. If you set aside time to gather armor and weapons, you may be able to simply outgun your opponents or soak up more rounds. To get these, you can ask around or steal them, though the latter may just result in you getting lit up. If you ask for a weapon, be sure you have a good story to tell the person handing it, or are friends with them after doing them a favour sometime earlier. Alternatively, you can always bribe someone to get a gun. Ruins may also have weapons on offer, though these are often guarded by all manner of fiends or require some thought over. Armor is typically much easier to acquire, and if you ask [security](Security.md) for a vest they may not even ask questions. Asking someone without an abundance for their clothes, however, will often be met with disappointment. If you have a job that allows you to [buy](Cargo-Technician.md), [take](Security.md), [grow](Botanist.md), or [craft](Chemist.md) your own Armour and weapons, you can simply do that instead of being social.
One way to make combat easier is to simply have the bigger gun. If you set aside time to gather armor and weapons, you may be able to simply outgun your opponents or soak up more rounds. To get these, you can ask around or steal them, though the latter may just result in you getting lit up. If you ask for a weapon, be sure you have a good story to tell the person handing it, or are friends with them after doing them a favour sometime earlier. Alternatively, you can always bribe someone to get a gun. Ruins may also have weapons on offer, though these are often guarded by all manner of fiends or require some thought over. Armor is typically much easier to acquire, and if you ask [security](Roles.md#security) for a vest they may not even ask questions. Asking someone without an abundance for their clothes, however, will often be met with disappointment. If you have a job that allows you to [buy](Cargo-Technician.md), [take](Security Officer.md), [grow](Botanist.md), or [craft](Chemist.md) your own Armour and weapons, you can simply do that instead of being social.

## Hrrngg, Narcotics...
Oh, would you look at that, seems the chem system doesnt exist in a functional state. This is a placeholder until it is implemented.
Expand Down Expand Up @@ -72,10 +72,10 @@ Fighting groups can take two routes, depending on the form of the group. a rarer
Well, you killed someone, or a lot of people. Turns out, killing people can have repercussions. This section will be about making sure you dont end up like your victims in the aftermath. There are typically three routes you can go down, with varying degrees of legality and possibility for revenge.

## Taking responsibility
You see that fella you killed? time to unkill him. This is the best way to avoid the wrath of [sec](Security.md), the guy you killed and any admins, though it isnt a good option for when you [need them dead](Antagonist.md) for your employers and may be impossible to do depending on how wanted you are already. The best case scenario is dragging them to cloning yourself, second best is leaving them outside medbay, and third best is just dragging them out into the hall and leaving them there for someone else to clone.
You see that fella you killed? time to unkill him. This is the best way to avoid the wrath of [sec](Roles.md#security), the guy you killed and any admins, though it isnt a good option for when you [need them dead](Roles.md#antagonist) for your employers and may be impossible to do depending on how wanted you are already. The best case scenario is dragging them to cloning yourself, second best is leaving them outside medbay, and third best is just dragging them out into the hall and leaving them there for someone else to clone.

## The null outcome
Simply dont touch the body after your done. This can be taken as a sign of mercy, incompetence, or mocking, depending on the whims of the person you killed. It wont let you avoid the wrath of [sec](Security.md), and can leave the guy you killed mad, but it can be enough to make admins brush it aside, so long as you had reason to kill them in the first place. Definitely not the best option, but sometimes necessary, especially if your on the run already.
Simply dont touch the body after your done. This can be taken as a sign of mercy, incompetence, or mocking, depending on the whims of the person you killed. It wont let you avoid the wrath of [sec](Roles.md#security), and can leave the guy you killed mad, but it can be enough to make admins brush it aside, so long as you had reason to kill them in the first place. Definitely not the best option, but sometimes necessary, especially if your on the run already.

## FINISH HIM
The least legal option, by far, the one most likely to leave both the guy you killed and any watching admins mad, but one that can leave the least consequences if pulled off correctly. This option, for obvious reasons, is not a good choice for most interactions for non antags (other than say, gibbing a nuke op), but is excellent for anyone looking to cover their tracks and make sure the person they killed doesn't come back to bite them later down the line. Simply take a knife and cut them up, or toss their body into the void of space. Shoving them in an obscure locker may work, but runs the risk of them being found later.
Expand All @@ -84,6 +84,6 @@ The least legal option, by far, the one most likely to leave both the guy you ki


## Getting Better
Even if you read this page a thousand times, without practice your still going to get your ass beat. the best way to learn to fight in game is to simply fight. stage ragecage matches, play [sec](Security.md), be an [antag](Antagonist.md), just don't get mad when your tossed in a cell to rot or turned into swiss cheese by gunfire.
Even if you read this page a thousand times, without practice your still going to get your ass beat. the best way to learn to fight in game is to simply fight. stage ragecage matches, play [sec](Roles.md#security), be an [antag](Roles.md#antagonist), just don't get mad when your tossed in a cell to rot or turned into swiss cheese by gunfire.

{% include 'html/rolesnavbar.md' %}
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