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Create cmake-single-platform.yml
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HildarTheDorf authored Aug 8, 2024
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49 changes: 49 additions & 0 deletions .github/workflows/cmake-single-platform.yml
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# This starter workflow is for a CMake project running on a single platform. There is a different starter workflow if you need cross-platform coverage.
# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-multi-platform.yml
name: CMake on a single platform

on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]

env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release

jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-24.04

steps:
- uses: actions/checkout@v4

- name: Add LunarG repo
run: |
wget -qO- https://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo tee /etc/apt/trusted.gpg.d/lunarg.asc
sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-noble.list https://packages.lunarg.com/vulkan/lunarg-vulkan-noble.list
- name: Install Dependencies
run: |
sudo apt-get update
sudo apt-get install extra-cmake-modules libglm-dev libwayland-dev libx11-dev libxkbcommon-dev vulkan-sdk wayland-protocols
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}

- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}

- name: Test
working-directory: ${{github.workspace}}/build
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: ctest -C ${{env.BUILD_TYPE}}

5 changes: 4 additions & 1 deletion CMakeLists.txt
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Expand Up @@ -23,10 +23,13 @@ elseif(${CMAKE_BUILD_TYPE} STREQUAL "MinSizeRel")
endif()

function(add_shader_target target)
set(outdir ${CMAKE_CURRENT_BINARY_DIR}/shaders)
file(MAKE_DIRECTORY ${outdir})

set(${all_binaries} "")
foreach(shader ${ARGN})
set(source ${CMAKE_CURRENT_SOURCE_DIR}/shaders/${shader})
set(binary ${CMAKE_CURRENT_BINARY_DIR}/shaders/${shader}.spv)
set(binary ${outdir}/${shader}.spv)
add_custom_command(
OUTPUT ${binary}
MAIN_DEPENDENCY ${source}
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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -30,6 +30,7 @@ Also required to build, but not used:
* C/C++ compiler (tested with clang++ 18)
* CMake
* [Extra Cmake Modules](https://api.kde.org/frameworks/extra-cmake-modules/html/index.html) by KDE
* GLM headers
* Vulkan SDK
* Vulkan headers
* VMA headers
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