A self-taught tutorial on what uniform spatial partitioning is, spatial hashing, and voxel grids using C++ with OpenFrameworks (OpenGL wrapper).
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Updated
Nov 1, 2024 - C++
A self-taught tutorial on what uniform spatial partitioning is, spatial hashing, and voxel grids using C++ with OpenFrameworks (OpenGL wrapper).
Features - VR Locomotion, Grabbable Objects, Sockets, Audio and Haptics, Activation Events, Direct and Ray Interactors, User Interface.
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