A simple HTN planner based around the principles of the Builder pattern.
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Updated
Aug 15, 2024 - C#
A simple HTN planner based around the principles of the Builder pattern.
AI Automated Planning with STRIPS and PDDL in Node.js
🌍 Repository for "AppWorld: A Controllable World of Apps and People for Benchmarking Interactive Coding Agent", ACL'24 Best Resource Paper.
Entropy-controlled contexts in Python
In this project a gardening system has been automated using IoT in the Raspberry Pi platform.
Total-order Forward Decomposition Algorithm: HTN Planning
An AI planning project based on the 2019 international university timetabling competition which used commercial software IBM CPLEX to generate feasible course timetables with minimum penalty.
AI agent game competition - Reinforcement learning (Monte Carlo Tree Search, Deep Q-learning, Minimax)
A Single-Outcome Replanner for Computing Strong Cyclic Solutions in Fully Observable Non-Deterministic Domains
🦾 ⚡ Paladinus: An Iterative Depth-First Search FOND Planner.
Collaborative definition of HDDL Temporal extension
Python implementation of the paper "RRT-Plan: A randomized algorithm for STRIPS planning"
A simple framework to run multiple planners in parallel.
Planning tasks succinctly represent labeled transition systems, with each ground action corresponding to a label. This granularity, however, is not necessary for solving planning tasks and can be harmful, especially for model-free methods. In this work, we propose automatic approach to reduce the label sets for planning domains.
A behavior tree library to integrate with i.e Unity Game Engine for controlling agents / AIs / NPCs
ABL-Unity3D is a GUI-based and efficient Genetic Programming (GP) and AI Planning framework designed for agent-based learning (ABL) research.
🌍 Leaderboard Repository for "AppWorld: A Controllable World of Apps and People for Benchmarking Interactive Coding Agent", ACL2024
Problem instances for help debugging/testing/improving pyplanners and pddlstream
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