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Motion capture for Blender 2.6 using Microsoft Kinect and OpenNI

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Introduction

This is a project to create a motion-capture plugin for Blender using the OpenNI library and a Microsoft Kienct.

Why?

There are a couple of other similar things out there. I don't like them because either:

  • They are not free software
  • They are not maintained and won't compile with currently-available versions of other libraries

Status

Currently there is a plugin for Blender that loads OpenNI and starts the skeleton tracker, but that's as far as I've got. The next step is to figure out a good way of mapping the OpenNI joints to the bones of an armature and then the co-ordinate transform from the OpenNI co-ordinate system to the Belnder system.

How to Build PyOpenNI

As of writing, the PyOpenNI repository on github only builds against Python 2.7. Here's an outline of how to build it for Python 3.2:

  • Get the github version
  • In the Python sources, fix all references to 'print' so that they are function-form (ie. parens around arguments)
  • That includes compilerFlags.py
  • In the C++ sources, change references to PyInt_Type to by PyLong_Type instead (or add an appropriate macro - typedefs don't work)
  • Run CMake as per the instructions
  • Edit CMakeCache.txt and change all references to python -> python3.2, python2.7 -> python3.2 and py27 -> py32
  • Run make
  • Copy lib/openni.so to /usr/lib/python3.2/lib-dynload

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Motion capture for Blender 2.6 using Microsoft Kinect and OpenNI

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