noise generator using random noises and voxel mesh
- A Unreal plugin for generating noise. Uses multiple inputs to generate a random Noise
- Plugin for future use on unreal projects with random world maps
- Project targets to utilize Perlin noise and its modifications on textures
- Project targets to create a voxelized mesh to create data generated map for each coordinate
- Unreal Engine's partial source will be on this repository as version managing
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STabWidgetMain
- maintains the FNoiseModifier instance
- constructs each tabs and initializes it
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FNoiseModifier
- provides methods for each tabs to utilize
- saves the values that needs to be shared between all tabs
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Perlin Noise
- using Perlin Noise based algorithm to generate random array
- few more features were added to diversify the results (interpolation alpha, fade rate etc)
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Visualizing
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NoiseGenerator creates a Texture file to visualize random arrays
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random arrays will be remapped in range of given Min/Max height
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Examples
Bumpiness | 2 | 4 | 8 | 16 |
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Texture |