Merge pull request #38 from rayshader/build/fix-targets #80
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name: 'Build windows' | |
on: | |
pull_request: | |
push: | |
branches: | |
- main | |
- dev | |
env: | |
IS_CI: true | |
jobs: | |
build: | |
strategy: | |
matrix: | |
os: [windows-latest] | |
arch: [x64] | |
mode: [releasedbg] | |
runs-on: ${{ matrix.os }} | |
if: "!contains(github.event.head_commit.message, 'ci skip')" | |
steps: | |
- uses: actions/checkout@v2 | |
- name: 'Checkout submodules' | |
run: | | |
git config --global url."https://github.com/".insteadOf "[email protected]:" | |
git submodule sync --recursive | |
git submodule update --init --force --recursive --depth=1 | |
- name: 'Cache xmake dependencies' | |
uses: actions/cache@v4 | |
with: | |
path: ~/AppData/Local/.xmake/packages | |
key: ${{ runner.os }}-xmake-packages-${{ hashFiles('**/xmake.lua') }} | |
restore-keys: | | |
${{ runner.os }}-xmake-packages- | |
# Install xmake | |
- name: 'Setup xmake' | |
uses: xmake-io/github-action-setup-xmake@v1 | |
with: | |
xmake-version: 2.9.6 # Sync with cache key too | |
actions-cache-folder: '.xmake-cache' # This doesn't cache dependencies, only xmake itself | |
actions-cache-key: ${{ runner.os }}-xmake-cache-2.9.6 | |
- name: 'Configure xmake and install dependencies' | |
run: xmake config --arch=${{ matrix.arch }} --mode=${{ matrix.mode }} --vs_sdkver=10.0.19041.0 --yes | |
# Build the game | |
- name: 'Build with xmake' | |
run: xmake -y | |
# Install node | |
- uses: actions/setup-node@v4 | |
with: | |
node-version: 20 | |
cache: 'npm' | |
cache-dependency-path: | | |
code/launcher/package-lock.json | |
code/launcher/electron/package-lock.json | |
- name: 'Generate build' | |
run: xmake install -o distrib | |
- name: 'Package build' | |
run: xmake pack | |
- name: 'Upload Artifact' | |
if: github.event_name == 'push' | |
uses: actions/upload-artifact@v4 | |
with: | |
name: build | |
path: build/xpack/Cyberpunk Multiplayer/Artifacts.zip |