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ref(behavior_tree_plugin): Refactored calculateUpdatedEntityStatusInW…
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…orldFrame
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SzymonParapura committed Feb 4, 2025
1 parent 403b78b commit d2d20f6
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions simulation/behavior_tree_plugin/src/action_node.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -518,7 +518,7 @@ auto ActionNode::calculateUpdatedEntityStatusInWorldFrame(

const auto matching_distance = default_matching_distance_for_lanelet_pose_calculation;

const auto buildUpdatedPose =
const auto build_updated_pose =
[&include_crosswalk, &matching_distance](
const std::shared_ptr<traffic_simulator::CanonicalizedEntityStatus> & status,
const geometry_msgs::msg::Twist & desired_twist, const double time_step) {
Expand Down Expand Up @@ -571,7 +571,7 @@ auto ActionNode::calculateUpdatedEntityStatusInWorldFrame(
const auto linear_jerk_new = std::get<2>(dynamics);
const auto & accel_new = std::get<1>(dynamics);
const auto & twist_new = std::get<0>(dynamics);
const auto pose_new = buildUpdatedPose(canonicalized_entity_status, twist_new, step_time);
const auto pose_new = build_updated_pose(canonicalized_entity_status, twist_new, step_time);

auto entity_status_updated =
static_cast<traffic_simulator::EntityStatus>(*canonicalized_entity_status);
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